DT-Transformer:用于物体识别的文本-触觉融合网络。

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Shengjie Qiu;Baojiang Li;Xichao Wang;Haiyan Wang;Haiyan Ye
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引用次数: 0

摘要

人类依靠多种感官来理解周围的环境,机器人也是如此。目前在触觉对象分类方面的研究主要集中在视觉触觉方法上,但在性能和数据集大小方面存在局限性。与图像不同,文本没有这些限制,可以有效地描述对象。在我们的研究中,我们引入了DT-Transformer(双T:触觉和文本)——一个从触觉和文本数据中学习的新框架。我们通过多头关注机制实现了一种基于转换器网络的专门融合机制,以解决这些不同信息类型合并的挑战。这种方法允许我们在特征级结合不同的模态,从而显著提高目标识别的准确性。我们的模型在两个公开的触觉数据集上实现了令人印象深刻的95.06%和86.34%的识别率,优于现有的算法。这一突破可以实际应用于触觉识别和灵巧的手抓操作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DT-Transformer: A Text-Tactile Fusion Network for Object Recognition
Humans rely on multiple senses to understand their surroundings, and so do robots. Current research in haptic object classification focuses on visual-haptic methods, but faces limitations in performance and dataset size. Unlike images, text does not have these limitations and can effectively describe objects. In our study, we introduce DT-Transformer (Double T: Tactile and Text) - a novel framework for learning from tactile and textual data. We implemented a specialized fusion mechanism based on converter networks through a multi-head attention mechanism to address the challenge of merging these different information types. This approach allows us to combine different modalities at the feature level, thus significantly improving target recognition accuracy. Our model achieves impressive recognition rates of 95.06% and 86.34% on two publicly available haptic datasets, outperforming existing algorithms. This breakthrough can be practically applied to tactile recognition and dexterous hand grasping operations.
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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