{"title":"基于分布式边的事件触发量化通信纳什均衡寻优","authors":"Cheng Yuwen;Lorenzo Marconi;Ziyang Zhen;Shuai Liu","doi":"10.1109/TCYB.2025.3544196","DOIUrl":null,"url":null,"abstract":"This article investigates a noncooperative game of multiagent systems in incomplete information scenarios. To cooperatively seek the Nash equilibrium (NE), each agent aims to minimize its own cost function by interacting with its neighbors over undirected communication networks. While existing distributed NE seeking methods alleviate the computational burden, they also entail higher communication costs. To reduce communication frequency and bandwidth, we propose a class of distributed edge-based NE seeking methods by leveraging the advantages of event-triggered mechanisms and quantization techniques. In the proposed framework, a buffer is equipped on every communication channel, thereby reducing the workload of both agents at either end. It is shown that the convergence error can be made arbitrarily small by tuning a constant threshold, and it can asymptotically converge to zero by setting an exponentially decaying threshold or a dynamic threshold. Moreover, in the case of unawareness of any global information, we further provide a fully distributed event-triggered quantized algorithm, by which the convergence error is ultimately uniformly bounded. Finally, two numerical examples are utilized to illustrate the effectiveness of the proposed algorithms.","PeriodicalId":13112,"journal":{"name":"IEEE Transactions on Cybernetics","volume":"55 5","pages":"2451-2462"},"PeriodicalIF":10.5000,"publicationDate":"2025-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Distributed Edge-Based Nash Equilibrium Seeking With Event-Triggered Quantized Communication\",\"authors\":\"Cheng Yuwen;Lorenzo Marconi;Ziyang Zhen;Shuai Liu\",\"doi\":\"10.1109/TCYB.2025.3544196\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article investigates a noncooperative game of multiagent systems in incomplete information scenarios. To cooperatively seek the Nash equilibrium (NE), each agent aims to minimize its own cost function by interacting with its neighbors over undirected communication networks. While existing distributed NE seeking methods alleviate the computational burden, they also entail higher communication costs. To reduce communication frequency and bandwidth, we propose a class of distributed edge-based NE seeking methods by leveraging the advantages of event-triggered mechanisms and quantization techniques. In the proposed framework, a buffer is equipped on every communication channel, thereby reducing the workload of both agents at either end. It is shown that the convergence error can be made arbitrarily small by tuning a constant threshold, and it can asymptotically converge to zero by setting an exponentially decaying threshold or a dynamic threshold. Moreover, in the case of unawareness of any global information, we further provide a fully distributed event-triggered quantized algorithm, by which the convergence error is ultimately uniformly bounded. Finally, two numerical examples are utilized to illustrate the effectiveness of the proposed algorithms.\",\"PeriodicalId\":13112,\"journal\":{\"name\":\"IEEE Transactions on Cybernetics\",\"volume\":\"55 5\",\"pages\":\"2451-2462\"},\"PeriodicalIF\":10.5000,\"publicationDate\":\"2025-03-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Cybernetics\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10916811/\",\"RegionNum\":1,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"AUTOMATION & CONTROL SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Cybernetics","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10916811/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"AUTOMATION & CONTROL SYSTEMS","Score":null,"Total":0}
Distributed Edge-Based Nash Equilibrium Seeking With Event-Triggered Quantized Communication
This article investigates a noncooperative game of multiagent systems in incomplete information scenarios. To cooperatively seek the Nash equilibrium (NE), each agent aims to minimize its own cost function by interacting with its neighbors over undirected communication networks. While existing distributed NE seeking methods alleviate the computational burden, they also entail higher communication costs. To reduce communication frequency and bandwidth, we propose a class of distributed edge-based NE seeking methods by leveraging the advantages of event-triggered mechanisms and quantization techniques. In the proposed framework, a buffer is equipped on every communication channel, thereby reducing the workload of both agents at either end. It is shown that the convergence error can be made arbitrarily small by tuning a constant threshold, and it can asymptotically converge to zero by setting an exponentially decaying threshold or a dynamic threshold. Moreover, in the case of unawareness of any global information, we further provide a fully distributed event-triggered quantized algorithm, by which the convergence error is ultimately uniformly bounded. Finally, two numerical examples are utilized to illustrate the effectiveness of the proposed algorithms.
期刊介绍:
The scope of the IEEE Transactions on Cybernetics includes computational approaches to the field of cybernetics. Specifically, the transactions welcomes papers on communication and control across machines or machine, human, and organizations. The scope includes such areas as computational intelligence, computer vision, neural networks, genetic algorithms, machine learning, fuzzy systems, cognitive systems, decision making, and robotics, to the extent that they contribute to the theme of cybernetics or demonstrate an application of cybernetics principles.