冲突感官线索下多模态触觉渲染感知真实感的人在环优化。

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Harun Tolasa, Bilal Catkin, Volkan Patoglu
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引用次数: 0

摘要

在触觉渲染过程中,视觉显示和触觉界面通常被共同利用,通过与力相关和与运动相关的线索的组合和整合来引发虚拟物体的多感官感知。在本研究中,我们探讨了在冲突线索下的多模态触觉渲染过程中的视觉-触觉线索整合,并提出了一种系统的方法来确定触觉操作的最佳视觉缩放,从而最大限度地提高给定触觉界面的弹簧渲染的感知真实感。我们表明,通过基于定性反馈的人在环(HiL)优化,可以有效地优化影响视觉-触觉一致性的参数,以确保始终如一的高感知真实感评级。因此,在不改变触觉反馈的情况下,通过单独调节视觉反馈可以成功地增强用户的多模态感知,使虚拟环境感觉更硬或更顺应,显着扩展触觉界面的感知刚度水平范围。我们将结果扩展到一组个体,以捕捉多维心理测量领域,该领域表征了冲突下感觉线索整合过程中使用的反馈模式的累积效应。我们的研究结果不仅提供了具有和不具有视觉缩放的刚度的可注意差异阈值的可靠估计,而且还捕获了感觉线索整合的所有突出特征,表明权重与被操纵的视觉信号的一致性水平成正比。总体而言,基于偏好的HiL优化是研究冲突下多模态感知的一种系统有效的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Human-in-the-Loop Optimization of Perceived Realism of Multi-Modal Haptic Rendering Under Conflicting Sensory Cues.

During haptic rendering, a visual display and a haptic interface are commonly utilized together to elicit multi-sensory perception of a virtual object, through a combination and integration of force-related and movement-related cues. In this study, we explore visual-haptic cue integration during multi-modal haptic rendering under conflicting cues and propose a systematic means to determine the optimal visual scaling for haptic manipulation that maximizes the perceived realism of spring rendering for a given haptic interface. We show that the parameters affecting visual-haptic congruency can be effectively optimized through a qualitative feedback-based human-in-the-loop (HiL) optimization to ensure a consistently high rating of perceived realism. Accordingly, the multi-modal perception of users can be successfully enhanced by solely modulating the visual feedback without altering the haptic feedback, to make virtual environments feel stiffer or more compliant, significantly extending the range of perceived stiffness levels for a haptic interface. We extend our results to a group of individuals to capture the multi-dimensional psychometric field that characterizes the cumulative effect of feedback modalities utilized during sensory cue integration under conflicts. Our results not only provide reliable estimates of just noticeable difference thresholds for stiffness with and without visual scaling but also capture all the prominent features of sensory cue integration, indicating weights that are proportional to the congruency level of manipulated visual signals. Overall, preference-based HiL optimization excels as a systematic and efficient method of studying multi-modal perception under conflicts.

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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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