三维微结构的快速成型:一种使用搅拌器的简化灰度光刻编码方法

IF 2.8 Q2 ENGINEERING, ELECTRICAL & ELECTRONIC
Fabrício Frizera Borghi , Mohammed Bendimerad , Marie-Ly Chapon , Tatiana Petithory , Laurent Vonna , Laurent Pieuchot
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引用次数: 0

摘要

制造设备的民主化激发了最近对二维和三维微加工的无掩模灰度光刻的兴趣。然而,设计合适的模板图像仍然是一个挑战。这项工作提出了一种简化的方法,将3D对象编码为灰度图像文件,优化了灰度光刻。利用广泛使用的开源3D建模软件Blender,我们开发了一种强大的方法来将几何高度转换为灰度级别,并通过俯视图渲染生成图像文件。与原始设计相比,我们的方法准确地再现了楼梯和坡道等简单结构的整体形状。我们将这种方法扩展到复杂的3D正弦曲面,获得了类似的结果。考虑到数字渲染工具的可访问性和用户友好性的增加,本研究为以最小的努力快速构建初始设计原型提供了一个有前途的策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Rapid prototyping of 3D microstructures: A simplified grayscale lithography encoding method using blender

Rapid prototyping of 3D microstructures: A simplified grayscale lithography encoding method using blender
The democratization of fabrication equipment has spurred recent interest in maskless grayscale lithography for both 2D and 3D microfabrication. However, the design of suitable template images remains a challenge. This work presents a simplified method for encoding 3D objects into grayscale image files optimized for grayscale lithography. Leveraging the widely used and open-source 3D modeling software Blender, we developed a robust approach to convert geometric heights into grayscale levels and generate image files through top-view rendering. Our method accurately reproduced the overall shape of simple structures like stairs and ramps compared to the original designs. We extended this approach to complex 3D sinusoidal surfaces, achieving similar results. Given the increasing accessibility and user-friendliness of digital rendering tools, this study offers a promising strategy for rapid prototyping of initial designs with minimal effort.
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来源期刊
Micro and Nano Engineering
Micro and Nano Engineering Engineering-Electrical and Electronic Engineering
CiteScore
3.30
自引率
0.00%
发文量
67
审稿时长
80 days
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