评估分离式正念技术对游戏相关冲动和游戏意图的影响。

IF 3.7 2区 医学 Q1 PSYCHOLOGY, CLINICAL
Jaime Nuske , Luke Nuske , Leanne Hides , Daniel L. King
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引用次数: 0

摘要

那些努力控制自己的游戏投入的人,尤其是那些有游戏障碍的人,通常会有强烈的玩游戏的主观冲动。欲望思维被认为是冲动的积极驱动因素,因此破坏欲望思维过程可能会减少游戏的冲动。超然正念是一种元认知治疗技术,是减少欲望思维的备选选择,但与游戏相关的可用研究有限。为了解决这一差距,这项预先注册的研究采用了3(组:正念、放松、控制)× 3(时间:基线、任务前、任务后)混合实验设计来评估不同技术减少游戏冲动的有效性。游戏玩家(N = 337)是通过众包平台多产招募的。参与者被要求完成基于互动视频的任务,这些任务会引发与游戏相关的欲望思维,然后随机提供三种技术中的一种。结果表明,欲望思维练习显著增加了游戏冲动。然而,分离正念技术对游戏冲动没有显著影响,而放松与控制相比显著降低了游戏冲动。放松对冲动的影响对中高冲动性的人更强。这些结果支持了欲望思维和游戏冲动之间的联系。游戏冲动可以通过一个简短的自我引导协议可靠地诱导,该协议适用于不使用物理游戏刺激的暴露练习干预。放松技巧可以在短期内减少与游戏相关的冲动。进一步的研究应该检查其他基于元认知疗法的技术,以支持更广泛的关于游戏障碍的CBT研究项目。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating the effect of detached mindfulness techniques on gaming-related urges and intentions to play
Individuals who struggle to regulate their gaming involvement, particularly those with gaming disorder, often report strong subjective urges to play games. Desire thinking has been proposed to be an active driver of urge, and therefore disrupting desire thinking processes may reduce urges to play. Detached mindfulness, a meta-cognitive therapy technique, is a candidate option for reducing desire thinking, but the available research in relation to gaming is limited. To address this gap, this pre-registered study employed a 3 (Group: mindfulness, relaxation, control) x 3 (Time: baseline, pre-task, post-task) mixed experimental design to evaluate the effectiveness of different techniques to reduce gaming urges. Gamers (N = 337) were recruited via the crowd-sourcing platform Prolific. Participants were administered interactive video-based tasks that induced gaming-related desire thinking and were then randomly delivered one of three techniques. Results showed that the desire thinking exercise significantly increased gaming urge. However, the detached mindfulness technique had no significant effect on urge to play, whereas relaxation significantly reduced urge compared to control. The effect of relaxation on urge was stronger for those with moderate to high impulsivity. These results support the proposed link between desire thinking and gaming urge. Gaming urges may be reliably induced using a brief self-guided protocol, which has applications for interventions involving exposure exercises without the use of physical gaming stimuli. Relaxation techniques may have short-term utility in reducing gaming-related urges. Further research should examine other meta-cognitive therapy-based techniques to support a broader research program on CBT for gaming disorder.
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来源期刊
Addictive behaviors
Addictive behaviors 医学-药物滥用
CiteScore
8.40
自引率
4.50%
发文量
283
审稿时长
46 days
期刊介绍: Addictive Behaviors is an international peer-reviewed journal publishing high quality human research on addictive behaviors and disorders since 1975. The journal accepts submissions of full-length papers and short communications on substance-related addictions such as the abuse of alcohol, drugs and nicotine, and behavioral addictions involving gambling and technology. We primarily publish behavioral and psychosocial research but our articles span the fields of psychology, sociology, psychiatry, epidemiology, social policy, medicine, pharmacology and neuroscience. While theoretical orientations are diverse, the emphasis of the journal is primarily empirical. That is, sound experimental design combined with valid, reliable assessment and evaluation procedures are a requisite for acceptance. However, innovative and empirically oriented case studies that might encourage new lines of inquiry are accepted as well. Studies that clearly contribute to current knowledge of etiology, prevention, social policy or treatment are given priority. Scholarly commentaries on topical issues, systematic reviews, and mini reviews are encouraged. We especially welcome multimedia papers that incorporate video or audio components to better display methodology or findings. Studies can also be submitted to Addictive Behaviors? companion title, the open access journal Addictive Behaviors Reports, which has a particular interest in ''non-traditional'', innovative and empirically-oriented research such as negative/null data papers, replication studies, case reports on novel treatments, and cross-cultural research.
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