Joseph W. LaBrie , Sarah C. Boyle , Bradley M. Trager , Nicole A. Hall , Layla M. Rainosek , Oliver J. Hatch , Reed M. Morgan , Michael J. West , Mary M. Tomkins , Clayton Neighbors
{"title":"少即是多:大学生游戏化个性化规范反馈干预的短期效果。","authors":"Joseph W. LaBrie , Sarah C. Boyle , Bradley M. Trager , Nicole A. Hall , Layla M. Rainosek , Oliver J. Hatch , Reed M. Morgan , Michael J. West , Mary M. Tomkins , Clayton Neighbors","doi":"10.1016/j.addbeh.2025.108247","DOIUrl":null,"url":null,"abstract":"<div><div>Despite various intervention efforts, college drinking remains a concern, and while personalized normative feedback (PNF) has proven effective, attempts to deliver it in a way that minimizes reactance and maximizes student engagement have been slow to emerge. This study examined the short-term effects of CampusGandr, a mobile gamified PNF intervention for college students. The game took place over 16 weeks (1 round per week) during the fall semester and included weekly PNF on various topics related to college life, including alcohol. Participants (<em>N</em> = 1,143) were recruited from universities in Texas and California and randomized into one of three conditions: no alcohol feedback (NAF), less alcohol feedback (LAF; delivered in 3 rounds), and more alcohol feedback (MAF; delivered in 6 rounds). Number of alcohol and non-alcohol feedback participants viewed was objectively tracked in CampusGandr. Relative to NAF, there were no significant effects for LAF or MAF on descriptive drinking norms or on drinking (any drinks consumed and typical number of drinks per week consumed) one-month post-intervention. However, a significant quadratic effect emerged between the number of alcohol feedbacks viewed and having consumed any drinks, indicating decreased odds of having consumed any alcohol at the follow-up with up to three alcohol feedbacks. Number of alcohol feedbacks viewed was also related to decreases in norms. Thus, despite a lack of evidence for differences in drinking between conditions, findings suggest future research is needed to explore the optimal dosage and timing of alcohol feedback within gamified interventions like CampusGandr.</div></div>","PeriodicalId":7155,"journal":{"name":"Addictive behaviors","volume":"163 ","pages":"Article 108247"},"PeriodicalIF":3.7000,"publicationDate":"2025-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"When less is more: Short-Term efficacy of a gamified personalized normative feedback intervention for college students\",\"authors\":\"Joseph W. LaBrie , Sarah C. Boyle , Bradley M. Trager , Nicole A. Hall , Layla M. Rainosek , Oliver J. Hatch , Reed M. Morgan , Michael J. West , Mary M. Tomkins , Clayton Neighbors\",\"doi\":\"10.1016/j.addbeh.2025.108247\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Despite various intervention efforts, college drinking remains a concern, and while personalized normative feedback (PNF) has proven effective, attempts to deliver it in a way that minimizes reactance and maximizes student engagement have been slow to emerge. This study examined the short-term effects of CampusGandr, a mobile gamified PNF intervention for college students. The game took place over 16 weeks (1 round per week) during the fall semester and included weekly PNF on various topics related to college life, including alcohol. Participants (<em>N</em> = 1,143) were recruited from universities in Texas and California and randomized into one of three conditions: no alcohol feedback (NAF), less alcohol feedback (LAF; delivered in 3 rounds), and more alcohol feedback (MAF; delivered in 6 rounds). Number of alcohol and non-alcohol feedback participants viewed was objectively tracked in CampusGandr. Relative to NAF, there were no significant effects for LAF or MAF on descriptive drinking norms or on drinking (any drinks consumed and typical number of drinks per week consumed) one-month post-intervention. However, a significant quadratic effect emerged between the number of alcohol feedbacks viewed and having consumed any drinks, indicating decreased odds of having consumed any alcohol at the follow-up with up to three alcohol feedbacks. Number of alcohol feedbacks viewed was also related to decreases in norms. Thus, despite a lack of evidence for differences in drinking between conditions, findings suggest future research is needed to explore the optimal dosage and timing of alcohol feedback within gamified interventions like CampusGandr.</div></div>\",\"PeriodicalId\":7155,\"journal\":{\"name\":\"Addictive behaviors\",\"volume\":\"163 \",\"pages\":\"Article 108247\"},\"PeriodicalIF\":3.7000,\"publicationDate\":\"2025-01-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Addictive behaviors\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0306460325000024\",\"RegionNum\":2,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, CLINICAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Addictive behaviors","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0306460325000024","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, CLINICAL","Score":null,"Total":0}
When less is more: Short-Term efficacy of a gamified personalized normative feedback intervention for college students
Despite various intervention efforts, college drinking remains a concern, and while personalized normative feedback (PNF) has proven effective, attempts to deliver it in a way that minimizes reactance and maximizes student engagement have been slow to emerge. This study examined the short-term effects of CampusGandr, a mobile gamified PNF intervention for college students. The game took place over 16 weeks (1 round per week) during the fall semester and included weekly PNF on various topics related to college life, including alcohol. Participants (N = 1,143) were recruited from universities in Texas and California and randomized into one of three conditions: no alcohol feedback (NAF), less alcohol feedback (LAF; delivered in 3 rounds), and more alcohol feedback (MAF; delivered in 6 rounds). Number of alcohol and non-alcohol feedback participants viewed was objectively tracked in CampusGandr. Relative to NAF, there were no significant effects for LAF or MAF on descriptive drinking norms or on drinking (any drinks consumed and typical number of drinks per week consumed) one-month post-intervention. However, a significant quadratic effect emerged between the number of alcohol feedbacks viewed and having consumed any drinks, indicating decreased odds of having consumed any alcohol at the follow-up with up to three alcohol feedbacks. Number of alcohol feedbacks viewed was also related to decreases in norms. Thus, despite a lack of evidence for differences in drinking between conditions, findings suggest future research is needed to explore the optimal dosage and timing of alcohol feedback within gamified interventions like CampusGandr.
期刊介绍:
Addictive Behaviors is an international peer-reviewed journal publishing high quality human research on addictive behaviors and disorders since 1975. The journal accepts submissions of full-length papers and short communications on substance-related addictions such as the abuse of alcohol, drugs and nicotine, and behavioral addictions involving gambling and technology. We primarily publish behavioral and psychosocial research but our articles span the fields of psychology, sociology, psychiatry, epidemiology, social policy, medicine, pharmacology and neuroscience. While theoretical orientations are diverse, the emphasis of the journal is primarily empirical. That is, sound experimental design combined with valid, reliable assessment and evaluation procedures are a requisite for acceptance. However, innovative and empirically oriented case studies that might encourage new lines of inquiry are accepted as well. Studies that clearly contribute to current knowledge of etiology, prevention, social policy or treatment are given priority. Scholarly commentaries on topical issues, systematic reviews, and mini reviews are encouraged. We especially welcome multimedia papers that incorporate video or audio components to better display methodology or findings.
Studies can also be submitted to Addictive Behaviors? companion title, the open access journal Addictive Behaviors Reports, which has a particular interest in ''non-traditional'', innovative and empirically-oriented research such as negative/null data papers, replication studies, case reports on novel treatments, and cross-cultural research.