体现回声:在持续玩VR游戏的意图中导航熟悉感。

IF 2.4 3区 医学 Q3 NEUROSCIENCES
Frontiers in Human Neuroscience Pub Date : 2024-11-20 eCollection Date: 2024-01-01 DOI:10.3389/fnhum.2024.1495845
Ling Yang, Daibo Xiao
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引用次数: 0

摘要

简介:虚拟现实(VR)游戏在VR和人工智能技术进步的推动下,提供了传统游戏无法比拟的现实性和互动性。然而,尽管VR游戏具有沉浸式的潜力,但它还没有像传统游戏那样受到广泛欢迎。虽然虚拟现实技术可以制造一种平行现实的幻觉,但用户通常仍能意识到虚拟与现实之间的界限。方法:本文采用定性和定量相结合的研究方法,探讨用户对虚拟环境和交互元素的熟悉程度对用户的身在感、心流体验和继续玩VR游戏意愿的影响。此外,我们在此框架内考察了感知成本的调节作用。结果和讨论:我们通过PLS-SEM对收集到的307份反馈进行了分析,发现熟悉交互性与体现感和心流体验呈正相关,而熟悉虚拟场景主要影响体现感。有趣的是,感知成本对流体验与VR游戏持续意愿之间的关系具有正向调节作用,而对化身感对VR游戏持续意愿的影响具有负向调节作用。这项研究提供了理论见解,可以指导未来VR游戏领域的研究,以及为VR游戏行业的公司提供实用的建议,揭示了如何提高用户参与度并保持对VR游戏体验的长期兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Embodied echoes: navigating the familiarity in continued intention to play VR game.

Introduction: Virtual reality (VR) games, propelled by advancements in VR and artificial intelligence technologies, offer a level of realism and interactivity that traditional games cannot match. However, despite their immersive potential, VR games have not yet reached the widespread popularity of their conventional counterparts. While VR can craft the illusion of a parallel reality, users often remain cognizant of the delineation between the virtual and the real.

Methods: In this paper, we employ a blend of qualitative and quantitative research methods to explore the impact of familiarity with virtual environments and interactive elements on users sense of embodiment, flow experience, and their intention to continue playing VR games. Additionally, we examine the moderating influence of perceived cost within this framework.

Results and discussions: Our analysis of 307 collected responses, facilitated by PLS-SEM, reveals that familiarity with interactivity is positively associated with both sense of embodiment and flow experience, whereas familiarity with the virtual scene primarily influences sense of embodiment. Interestingly, perceived cost exerts a positive moderating effect on the relationship between flow experience and the intention to persist with VR gaming, while it negatively moderates the impact of sense of embodiment on this intention. This study offers theoretical insights that can guide future research in the domain of VR gaming, as well as practical takeaways for companies in the VR game industry, shedding light on how to enhance user engagement and sustain long-term interest in VR gaming experiences.

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来源期刊
Frontiers in Human Neuroscience
Frontiers in Human Neuroscience 医学-神经科学
CiteScore
4.70
自引率
6.90%
发文量
830
审稿时长
2-4 weeks
期刊介绍: Frontiers in Human Neuroscience is a first-tier electronic journal devoted to understanding the brain mechanisms supporting cognitive and social behavior in humans, and how these mechanisms might be altered in disease states. The last 25 years have seen an explosive growth in both the methods and the theoretical constructs available to study the human brain. Advances in electrophysiological, neuroimaging, neuropsychological, psychophysical, neuropharmacological and computational approaches have provided key insights into the mechanisms of a broad range of human behaviors in both health and disease. Work in human neuroscience ranges from the cognitive domain, including areas such as memory, attention, language and perception to the social domain, with this last subject addressing topics, such as interpersonal interactions, social discourse and emotional regulation. How these processes unfold during development, mature in adulthood and often decline in aging, and how they are altered in a host of developmental, neurological and psychiatric disorders, has become increasingly amenable to human neuroscience research approaches. Work in human neuroscience has influenced many areas of inquiry ranging from social and cognitive psychology to economics, law and public policy. Accordingly, our journal will provide a forum for human research spanning all areas of human cognitive, social, developmental and translational neuroscience using any research approach.
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