虚拟现实引导治疗中风单位:可行性研究。

Q2 Medicine
Jordi Kühne Escolà, Rumeysa Demirdas, Martin Schulze, Woon Hyung Chae, Lennart Steffen Milles, Doreen Pommeranz, Marvin Darkwah Oppong, Christoph Kleinschnitz, Martin Köhrmann, Benedikt Frank
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引用次数: 0

摘要

背景:VR(虚拟现实)已成为神经康复的一种最新治疗方法。vr引导治疗在脑卒中急性期的可行性尚未得到评估。方法:这是一项队列研究,研究对象为2022年3月至2022年5月期间在埃森大学医院卒中科住院的连续疑似卒中患者。所有因上肢感觉运动、认知或知觉缺陷而有物理或职业治疗指征的患者均被纳入并考虑进行vr指导治疗。我们排除了下肢功能明显缺陷的患者,因为我们的VR系统无法针对这些患者。采用多维度方法评估vr引导治疗的可行性,包括符合条件的患者特征、资源利用以及治疗接受度。为此,我们分析了接受vr引导治疗的患者的基线和临床特征、拒绝治疗的原因以及定性和定量治疗指标。结果:在326例疑似卒中患者中,n = 172例纳入我们的最终分析。其中,n = 37(21.5%)接受了vr引导治疗。拒绝治疗的最常见原因是神经心理限制(22.9%),其次是身体损伤、合并症和意识改变水平(均为17.8%)。接受vr引导治疗的患者往往具有更好的功能状态和较轻的神经功能缺陷。vr引导的会话中位持续时间为20分钟(IQR 17-29),额外的准备时间为13分钟(IQR 9-17)。在大多数接受vr引导治疗的患者中,与传统治疗相比,动机被评为相同或更高(76%),治疗师认为vr引导治疗是可行的(65%)。结论:尽管存在重要的治疗障碍,VR可能为特定患者在中风急性期提供额外的机会来增强功能恢复。我们的发现可以帮助计划进一步的随机对照试验,这些试验需要改进方法和评估vr引导治疗在急性环境中的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual reality-guided therapy on a stroke unit: a feasibility study.

Background: VR (Virtual Reality) has emerged as a recent treatment approach in neurorehabilitation. The feasibility of VR-guided therapy in the acute phase after stroke has not been assessed.

Methods: This was a cohort study of consecutive patients with suspected stroke who were admitted to the Essen University Hospital Stroke Unit between March 2022 and May 2022. All patients who had an indication for physical or occupational therapy due to upper extremity sensorimotor, cognitive or perceptual deficits were included and considered for VR-guided treatment. We excluded patients with predominant deficits in lower extremity function, since these could not be targeted with our VR system. A multidimensional approach was used to assess the feasibility of VR-guided therapy, which included characterization of eligible patients, resource utilization as well as treatment acceptance. For this purpose, we analyzed baseline and clinical characteristics, causes for withholding the treatment as well as qualitative and quantitative treatment metrics in patients who received VR-guided therapy.

Results: Out of 326 patients admitted with suspected stroke, n = 172 were included in our final analysis. Of these, n = 37 (21.5%) received VR-guided therapy. The most common cause for withholding treatment were neuropsychological limitations (22.9%), followed by physical impairment, comorbidity and level of consciousness alterations (all 17.8%). Patients who received VR-guided therapy tended to have better functional status and less severe neurological deficits. VR-guided sessions had a median duration of 20 min (IQR 17-29) with additional 13 min (IQR 9-17) of preparation time. In the majority of patients who received VR-guided therapy, motivation was rated equal or higher as compared with conventional treatment (76%) and therapists considered VR-guided therapy well feasible (65%).

Conclusions: Despite important treatment barriers, VR may provide additional opportunities to enhance functional recovery in the acute phase after stroke for selected patients. Our findings could aid in planning further randomized controlled trials which are required to refine approaches and assess the effectiveness of VR-guided therapy in the acute setting.

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CiteScore
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