{"title":"基于可见度的追逐-入侵近似方法","authors":"Emmanuel Antonio;Israel Becerra;Rafael Murrieta-Cid","doi":"10.1109/TRO.2024.3474948","DOIUrl":null,"url":null,"abstract":"To the best of our knowledge, an exact solution to the visibility-based pursuit–evasion problem with point agents and polygonal obstacles addressed in this work is not known. Given the above, in this work, we present approximate algorithms, but feasible and with other desirable properties, for such a pursuit–evasion game. Our new method combines asymptotically optimal motion planning based on sampling (more specifically, optimal probabilistic roadmaps) and the value iteration of dynamic programming. In addition, our formulation finds solutions for the evader when there are singular surfaces, which previous work could not find. In this work, we obtain two main theoretical results. We first prove that the proposed discrete formulation is correct (that the method obtains the solution for the discretization of the given configuration space). Subsequently, combining random graph results, Bellman's optimality principle, and limits, it is proved that, as the number of samples tends to infinity, our approximate discrete formulation becomes the continuous formulation corresponding to the Hamilton–Jacobi–Isaacs equation. This results in a feasible method that improves its approximation as the number of samples increases. Simulation experiments in 2-D and 3-D environments with obstacles that are simply and multiplicattively connected exemplify the results of the new method and show the advantages over previous work.","PeriodicalId":50388,"journal":{"name":"IEEE Transactions on Robotics","volume":"40 ","pages":"4768-4786"},"PeriodicalIF":9.4000,"publicationDate":"2024-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Approximate Methods for Visibility-Based Pursuit–Evasion\",\"authors\":\"Emmanuel Antonio;Israel Becerra;Rafael Murrieta-Cid\",\"doi\":\"10.1109/TRO.2024.3474948\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To the best of our knowledge, an exact solution to the visibility-based pursuit–evasion problem with point agents and polygonal obstacles addressed in this work is not known. Given the above, in this work, we present approximate algorithms, but feasible and with other desirable properties, for such a pursuit–evasion game. Our new method combines asymptotically optimal motion planning based on sampling (more specifically, optimal probabilistic roadmaps) and the value iteration of dynamic programming. In addition, our formulation finds solutions for the evader when there are singular surfaces, which previous work could not find. In this work, we obtain two main theoretical results. We first prove that the proposed discrete formulation is correct (that the method obtains the solution for the discretization of the given configuration space). Subsequently, combining random graph results, Bellman's optimality principle, and limits, it is proved that, as the number of samples tends to infinity, our approximate discrete formulation becomes the continuous formulation corresponding to the Hamilton–Jacobi–Isaacs equation. This results in a feasible method that improves its approximation as the number of samples increases. Simulation experiments in 2-D and 3-D environments with obstacles that are simply and multiplicattively connected exemplify the results of the new method and show the advantages over previous work.\",\"PeriodicalId\":50388,\"journal\":{\"name\":\"IEEE Transactions on Robotics\",\"volume\":\"40 \",\"pages\":\"4768-4786\"},\"PeriodicalIF\":9.4000,\"publicationDate\":\"2024-10-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Robotics\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10706006/\",\"RegionNum\":1,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"ROBOTICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Robotics","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10706006/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ROBOTICS","Score":null,"Total":0}
Approximate Methods for Visibility-Based Pursuit–Evasion
To the best of our knowledge, an exact solution to the visibility-based pursuit–evasion problem with point agents and polygonal obstacles addressed in this work is not known. Given the above, in this work, we present approximate algorithms, but feasible and with other desirable properties, for such a pursuit–evasion game. Our new method combines asymptotically optimal motion planning based on sampling (more specifically, optimal probabilistic roadmaps) and the value iteration of dynamic programming. In addition, our formulation finds solutions for the evader when there are singular surfaces, which previous work could not find. In this work, we obtain two main theoretical results. We first prove that the proposed discrete formulation is correct (that the method obtains the solution for the discretization of the given configuration space). Subsequently, combining random graph results, Bellman's optimality principle, and limits, it is proved that, as the number of samples tends to infinity, our approximate discrete formulation becomes the continuous formulation corresponding to the Hamilton–Jacobi–Isaacs equation. This results in a feasible method that improves its approximation as the number of samples increases. Simulation experiments in 2-D and 3-D environments with obstacles that are simply and multiplicattively connected exemplify the results of the new method and show the advantages over previous work.
期刊介绍:
The IEEE Transactions on Robotics (T-RO) is dedicated to publishing fundamental papers covering all facets of robotics, drawing on interdisciplinary approaches from computer science, control systems, electrical engineering, mathematics, mechanical engineering, and beyond. From industrial applications to service and personal assistants, surgical operations to space, underwater, and remote exploration, robots and intelligent machines play pivotal roles across various domains, including entertainment, safety, search and rescue, military applications, agriculture, and intelligent vehicles.
Special emphasis is placed on intelligent machines and systems designed for unstructured environments, where a significant portion of the environment remains unknown and beyond direct sensing or control.