串联弹性执行的被动实现:设备和控制器动力学对触觉渲染性能的影响

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Celal Umut Kenanoglu;Volkan Patoglu
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引用次数: 0

摘要

我们引入了闭环控制下串联(阻尼)弹性致动(S(D)EA)的最小被动物理现象,以确定不同工厂参数和控制器增益对系统闭环性能的影响,并建立对被动性边界的直观理解。此外,我们还明确推导出了这些被动物理等价物的可行性条件,并将其与速度源阻抗控制(VSIC)下 S(D)EA 被动性的必要条件和充分条件进行比较,以建立两者之间的关系。通过被动物理等价物,我们严格比较了不同工厂动力学(如 SEA 和 SDEA)对系统性能的影响。我们证明,被动物理等价物明确了控制器增益的影响,并为有效的阻抗分析提供了一种自然手段。我们还证明,无源物理等效物通过强制同时且无偏见地考虑(可能为负)控制器增益和工厂参数,促进了协同设计思维。我们展示了负控制器增益与适当设计的工厂动力学相结合的实用性。最后,我们对理论上的被动结果进行了实验验证,并全面描述了 S(D)EA 在 VSIC 下的触觉渲染性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Passive Realizations of Series Elastic Actuation: Effects of Plant and Controller Dynamics on Haptic Rendering Performance
We introduce minimal passive physical realizations of series (damped) elastic actuation (S(D)EA) under closed-loop control to determine the effect of different plant parameters and controller gains on the closed-loop performance of the system and to establish an intuitive understanding of the passivity bounds. Furthermore, we explicitly derive the feasibility conditions for these passive physical equivalents and compare them to the necessary and sufficient conditions for the passivity of S(D)EA under velocity-sourced impedance control (VSIC) to establish their relationship. Through the passive physical equivalents, we rigorously compare the effect of different plant dynamics (e.g., SEA and SDEA) on the system performance. We demonstrate that passive physical equivalents make the effect of controller gains explicit and establish a natural means for effective impedance analysis. We also show that passive physical equivalents promote co-design thinking by enforcing simultaneous and unbiased consideration of (possibly negative) controller gains and plant parameters. We demonstrate the usefulness of negative controller gains when coupled with properly designed plant dynamics. Finally, we provide experimental validations of our theoretical passivity results and comprehensive characterizations of the haptic rendering performance of S(D)EA under VSIC.
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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