使用数字游戏评估中学生的信息素养:以证据为中心的游戏设计方法

IF 3.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Qing Guo, Di Wu, Sha Zhu, Harrison Hao Yang
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引用次数: 0

摘要

信息素养(IL)的评估具有挑战性。传统的评估方法往往无法反映学生的真实表现及其行为过程。以证据为中心的游戏设计(ECgD)...
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using a Digital Game to Assess Middle School Students’ Information Literacy: An Evidence-Centered Game Design Approach
The assessment of information literacy (IL) is challenging. Traditional methods often fail to capture students’ true performance and their behavioral processes. Evidence-centered game design (ECgD)...
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来源期刊
International Journal of Human-Computer Interaction
International Journal of Human-Computer Interaction 工程技术-计算机:控制论
CiteScore
9.00
自引率
21.30%
发文量
347
审稿时长
2 months
期刊介绍: The International Journal of Human-Computer Interaction addresses the cognitive, creative, social, health, and ergonomic aspects of interactive computing. It emphasizes the human element in relation to the systems and contexts in which humans perform, operate, network, and communicate, including mobile apps, social media, online communities, and digital accessibility. The journal publishes original articles including reviews and reappraisals of the literature, empirical studies, and quantitative and qualitative contributions to the theories and applications of HCI.
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