{"title":"沉浸式虚拟现实教育:对大学生情商的影响","authors":"Yiluo Wang, Lifang Pan","doi":"10.1007/s10639-024-13013-2","DOIUrl":null,"url":null,"abstract":"<p>At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was used in the work. In this study, the experimental group utilized immersive virtual reality based on SV-IVR videos, while the control group underwent instruction through traditional methods. According to the Self-Emotional Appraisal, the experimental group showed higher post-test values compared with the control group. In Others’ Emotional Appraisal, the experimental group also showed a significant increase in post-test results, compared with the control group. These results indicate that VR training improves the assessment of other people’s emotions and positively affects the self-assessment of emotions. As for the Use of Emotions, the experimental group and the control group showed a slight increase in post-test results. Final data on the Regulation of Emotions in the experimental group were higher in the post-test compared to the control group. The significant difference between the post-testing indicators of the two groups highlights the positive impact of VR training on the regulation of emotions. Adequate teaching methods, particularly incorporating innovative technologies (virtual reality), have the potential to enhance and cultivate emotional intelligence among students. The need for additional scientific research on a specific issue lies in the importance of organizing, summarizing, and validating the effectiveness of training future university teachers to incorporate virtual reality into their classes.</p>","PeriodicalId":51494,"journal":{"name":"Education and Information Technologies","volume":"11 1","pages":""},"PeriodicalIF":4.8000,"publicationDate":"2024-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Immersive virtual reality in education: impact on the emotional intelligence of university students\",\"authors\":\"Yiluo Wang, Lifang Pan\",\"doi\":\"10.1007/s10639-024-13013-2\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was used in the work. In this study, the experimental group utilized immersive virtual reality based on SV-IVR videos, while the control group underwent instruction through traditional methods. According to the Self-Emotional Appraisal, the experimental group showed higher post-test values compared with the control group. In Others’ Emotional Appraisal, the experimental group also showed a significant increase in post-test results, compared with the control group. These results indicate that VR training improves the assessment of other people’s emotions and positively affects the self-assessment of emotions. As for the Use of Emotions, the experimental group and the control group showed a slight increase in post-test results. Final data on the Regulation of Emotions in the experimental group were higher in the post-test compared to the control group. The significant difference between the post-testing indicators of the two groups highlights the positive impact of VR training on the regulation of emotions. Adequate teaching methods, particularly incorporating innovative technologies (virtual reality), have the potential to enhance and cultivate emotional intelligence among students. The need for additional scientific research on a specific issue lies in the importance of organizing, summarizing, and validating the effectiveness of training future university teachers to incorporate virtual reality into their classes.</p>\",\"PeriodicalId\":51494,\"journal\":{\"name\":\"Education and Information Technologies\",\"volume\":\"11 1\",\"pages\":\"\"},\"PeriodicalIF\":4.8000,\"publicationDate\":\"2024-09-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Education and Information Technologies\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://doi.org/10.1007/s10639-024-13013-2\",\"RegionNum\":2,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Education and Information Technologies","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1007/s10639-024-13013-2","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Immersive virtual reality in education: impact on the emotional intelligence of university students
At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was used in the work. In this study, the experimental group utilized immersive virtual reality based on SV-IVR videos, while the control group underwent instruction through traditional methods. According to the Self-Emotional Appraisal, the experimental group showed higher post-test values compared with the control group. In Others’ Emotional Appraisal, the experimental group also showed a significant increase in post-test results, compared with the control group. These results indicate that VR training improves the assessment of other people’s emotions and positively affects the self-assessment of emotions. As for the Use of Emotions, the experimental group and the control group showed a slight increase in post-test results. Final data on the Regulation of Emotions in the experimental group were higher in the post-test compared to the control group. The significant difference between the post-testing indicators of the two groups highlights the positive impact of VR training on the regulation of emotions. Adequate teaching methods, particularly incorporating innovative technologies (virtual reality), have the potential to enhance and cultivate emotional intelligence among students. The need for additional scientific research on a specific issue lies in the importance of organizing, summarizing, and validating the effectiveness of training future university teachers to incorporate virtual reality into their classes.
期刊介绍:
The Journal of Education and Information Technologies (EAIT) is a platform for the range of debates and issues in the field of Computing Education as well as the many uses of information and communication technology (ICT) across many educational subjects and sectors. It probes the use of computing to improve education and learning in a variety of settings, platforms and environments.
The journal aims to provide perspectives at all levels, from the micro level of specific pedagogical approaches in Computing Education and applications or instances of use in classrooms, to macro concerns of national policies and major projects; from pre-school classes to adults in tertiary institutions; from teachers and administrators to researchers and designers; from institutions to online and lifelong learning. The journal is embedded in the research and practice of professionals within the contemporary global context and its breadth and scope encourage debate on fundamental issues at all levels and from different research paradigms and learning theories. The journal does not proselytize on behalf of the technologies (whether they be mobile, desktop, interactive, virtual, games-based or learning management systems) but rather provokes debate on all the complex relationships within and between computing and education, whether they are in informal or formal settings. It probes state of the art technologies in Computing Education and it also considers the design and evaluation of digital educational artefacts. The journal aims to maintain and expand its international standing by careful selection on merit of the papers submitted, thus providing a credible ongoing forum for debate and scholarly discourse. Special Issues are occasionally published to cover particular issues in depth. EAIT invites readers to submit papers that draw inferences, probe theory and create new knowledge that informs practice, policy and scholarship. Readers are also invited to comment and reflect upon the argument and opinions published. EAIT is the official journal of the Technical Committee on Education of the International Federation for Information Processing (IFIP) in partnership with UNESCO.