沉浸式虚拟现实教育:对大学生情商的影响

IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Yiluo Wang, Lifang Pan
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引用次数: 0

摘要

目前,无论是在课堂上还是在远程教育过程中,创新技术的作用都在迅速增强。本研究旨在确定沉浸式虚拟现实教学对大学生情商发展预测因素的影响。研究采用了问卷调查法。在本研究中,实验组利用基于 SV-IVR 视频的沉浸式虚拟现实技术,而对照组则通过传统方法进行教学。在 "自我情感评价 "方面,实验组的测试后数值高于对照组。在 "他人情感评价 "方面,与对照组相比,实验组的后测结果也有显著提高。这些结果表明,VR 培训改善了对他人情绪的评估,并对自我情绪评估产生了积极影响。至于 "情绪的使用",实验组和对照组的后测成绩都略有上升。与对照组相比,实验组在情绪调节方面的最终数据在后测中更高。两组的后测指标差异明显,凸显了 VR 培训对情绪调节的积极影响。适当的教学方法,尤其是结合创新技术(虚拟现实)的教学方法,有可能提高和培养学生的情商。针对具体问题进行更多科学研究的必要性在于,对未来大学教师将虚拟现实技术融入课堂的培训效果进行整理、总结和验证具有重要意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Immersive virtual reality in education: impact on the emotional intelligence of university students

Immersive virtual reality in education: impact on the emotional intelligence of university students

At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was used in the work. In this study, the experimental group utilized immersive virtual reality based on SV-IVR videos, while the control group underwent instruction through traditional methods. According to the Self-Emotional Appraisal, the experimental group showed higher post-test values compared with the control group. In Others’ Emotional Appraisal, the experimental group also showed a significant increase in post-test results, compared with the control group. These results indicate that VR training improves the assessment of other people’s emotions and positively affects the self-assessment of emotions. As for the Use of Emotions, the experimental group and the control group showed a slight increase in post-test results. Final data on the Regulation of Emotions in the experimental group were higher in the post-test compared to the control group. The significant difference between the post-testing indicators of the two groups highlights the positive impact of VR training on the regulation of emotions. Adequate teaching methods, particularly incorporating innovative technologies (virtual reality), have the potential to enhance and cultivate emotional intelligence among students. The need for additional scientific research on a specific issue lies in the importance of organizing, summarizing, and validating the effectiveness of training future university teachers to incorporate virtual reality into their classes.

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来源期刊
Education and Information Technologies
Education and Information Technologies EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
10.00
自引率
12.70%
发文量
610
期刊介绍: The Journal of Education and Information Technologies (EAIT) is a platform for the range of debates and issues in the field of Computing Education as well as the many uses of information and communication technology (ICT) across many educational subjects and sectors. It probes the use of computing to improve education and learning in a variety of settings, platforms and environments. The journal aims to provide perspectives at all levels, from the micro level of specific pedagogical approaches in Computing Education and applications or instances of use in classrooms, to macro concerns of national policies and major projects; from pre-school classes to adults in tertiary institutions; from teachers and administrators to researchers and designers; from institutions to online and lifelong learning. The journal is embedded in the research and practice of professionals within the contemporary global context and its breadth and scope encourage debate on fundamental issues at all levels and from different research paradigms and learning theories. The journal does not proselytize on behalf of the technologies (whether they be mobile, desktop, interactive, virtual, games-based or learning management systems) but rather provokes debate on all the complex relationships within and between computing and education, whether they are in informal or formal settings. It probes state of the art technologies in Computing Education and it also considers the design and evaluation of digital educational artefacts.  The journal aims to maintain and expand its international standing by careful selection on merit of the papers submitted, thus providing a credible ongoing forum for debate and scholarly discourse. Special Issues are occasionally published to cover particular issues in depth. EAIT invites readers to submit papers that draw inferences, probe theory and create new knowledge that informs practice, policy and scholarship. Readers are also invited to comment and reflect upon the argument and opinions published. EAIT is the official journal of the Technical Committee on Education of the International Federation for Information Processing (IFIP) in partnership with UNESCO.
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