Meina Zhu, Min Young Doo, Sara Masoud, Yaoxian Huang
{"title":"SDL 对在线学习中学习满意度的影响以及本科生和毕业生的群体差异","authors":"Meina Zhu, Min Young Doo, Sara Masoud, Yaoxian Huang","doi":"10.1007/s10639-024-12995-3","DOIUrl":null,"url":null,"abstract":"<p>This study examines the influences of learners’ motivation, self-monitoring, and self-management on learning satisfaction in online learning environments. The participants were 185 undergraduates and 99 graduate students majoring in computer science and engineering. The participants’ motivation, self-monitoring, self-management, and learning satisfaction were measured using a questionnaire. Results indicated that motivation, self-monitoring, and self-management significantly influenced learning satisfaction and the three factors together accounted for approximately 60% of the variance in learning satisfaction. Motivation was the most influential factor on learning engagement. Group differences emerged between undergraduates and graduate students in the influences of motivation, self-monitoring, and self-management on learning satisfaction. Compared to undergraduate students, graduate students had statistically higher scores in motivation, self-monitoring, and self-management, but not in learning satisfaction. The three factors also influenced undergraduate and graduate students differently in the regression analysis results. Motivation and self-monitoring, but not self-management influenced undergraduates’ learning satisfaction, whereas motivation and self-management, but not self-monitoring influenced graduates’ learning satisfaction. Further studies are needed to investigate the reasons for the group differences. The implications are that instructors need to utilize SDL strategies extensively to enhance learning satisfaction in online learning. In addition, designers, instructors, and institutions should tailor the learning strategies more effectively for their target audience given the differences in the influence of SDL on learning satisfaction between undergraduates and graduates.</p>","PeriodicalId":51494,"journal":{"name":"Education and Information Technologies","volume":"122 1","pages":""},"PeriodicalIF":4.8000,"publicationDate":"2024-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The influence of SDL on learning satisfaction in online learning and group differences between undergraduates and graduates\",\"authors\":\"Meina Zhu, Min Young Doo, Sara Masoud, Yaoxian Huang\",\"doi\":\"10.1007/s10639-024-12995-3\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>This study examines the influences of learners’ motivation, self-monitoring, and self-management on learning satisfaction in online learning environments. The participants were 185 undergraduates and 99 graduate students majoring in computer science and engineering. The participants’ motivation, self-monitoring, self-management, and learning satisfaction were measured using a questionnaire. Results indicated that motivation, self-monitoring, and self-management significantly influenced learning satisfaction and the three factors together accounted for approximately 60% of the variance in learning satisfaction. Motivation was the most influential factor on learning engagement. Group differences emerged between undergraduates and graduate students in the influences of motivation, self-monitoring, and self-management on learning satisfaction. Compared to undergraduate students, graduate students had statistically higher scores in motivation, self-monitoring, and self-management, but not in learning satisfaction. The three factors also influenced undergraduate and graduate students differently in the regression analysis results. Motivation and self-monitoring, but not self-management influenced undergraduates’ learning satisfaction, whereas motivation and self-management, but not self-monitoring influenced graduates’ learning satisfaction. Further studies are needed to investigate the reasons for the group differences. The implications are that instructors need to utilize SDL strategies extensively to enhance learning satisfaction in online learning. In addition, designers, instructors, and institutions should tailor the learning strategies more effectively for their target audience given the differences in the influence of SDL on learning satisfaction between undergraduates and graduates.</p>\",\"PeriodicalId\":51494,\"journal\":{\"name\":\"Education and Information Technologies\",\"volume\":\"122 1\",\"pages\":\"\"},\"PeriodicalIF\":4.8000,\"publicationDate\":\"2024-08-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Education and Information Technologies\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://doi.org/10.1007/s10639-024-12995-3\",\"RegionNum\":2,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Education and Information Technologies","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1007/s10639-024-12995-3","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
The influence of SDL on learning satisfaction in online learning and group differences between undergraduates and graduates
This study examines the influences of learners’ motivation, self-monitoring, and self-management on learning satisfaction in online learning environments. The participants were 185 undergraduates and 99 graduate students majoring in computer science and engineering. The participants’ motivation, self-monitoring, self-management, and learning satisfaction were measured using a questionnaire. Results indicated that motivation, self-monitoring, and self-management significantly influenced learning satisfaction and the three factors together accounted for approximately 60% of the variance in learning satisfaction. Motivation was the most influential factor on learning engagement. Group differences emerged between undergraduates and graduate students in the influences of motivation, self-monitoring, and self-management on learning satisfaction. Compared to undergraduate students, graduate students had statistically higher scores in motivation, self-monitoring, and self-management, but not in learning satisfaction. The three factors also influenced undergraduate and graduate students differently in the regression analysis results. Motivation and self-monitoring, but not self-management influenced undergraduates’ learning satisfaction, whereas motivation and self-management, but not self-monitoring influenced graduates’ learning satisfaction. Further studies are needed to investigate the reasons for the group differences. The implications are that instructors need to utilize SDL strategies extensively to enhance learning satisfaction in online learning. In addition, designers, instructors, and institutions should tailor the learning strategies more effectively for their target audience given the differences in the influence of SDL on learning satisfaction between undergraduates and graduates.
期刊介绍:
The Journal of Education and Information Technologies (EAIT) is a platform for the range of debates and issues in the field of Computing Education as well as the many uses of information and communication technology (ICT) across many educational subjects and sectors. It probes the use of computing to improve education and learning in a variety of settings, platforms and environments.
The journal aims to provide perspectives at all levels, from the micro level of specific pedagogical approaches in Computing Education and applications or instances of use in classrooms, to macro concerns of national policies and major projects; from pre-school classes to adults in tertiary institutions; from teachers and administrators to researchers and designers; from institutions to online and lifelong learning. The journal is embedded in the research and practice of professionals within the contemporary global context and its breadth and scope encourage debate on fundamental issues at all levels and from different research paradigms and learning theories. The journal does not proselytize on behalf of the technologies (whether they be mobile, desktop, interactive, virtual, games-based or learning management systems) but rather provokes debate on all the complex relationships within and between computing and education, whether they are in informal or formal settings. It probes state of the art technologies in Computing Education and it also considers the design and evaluation of digital educational artefacts. The journal aims to maintain and expand its international standing by careful selection on merit of the papers submitted, thus providing a credible ongoing forum for debate and scholarly discourse. Special Issues are occasionally published to cover particular issues in depth. EAIT invites readers to submit papers that draw inferences, probe theory and create new knowledge that informs practice, policy and scholarship. Readers are also invited to comment and reflect upon the argument and opinions published. EAIT is the official journal of the Technical Committee on Education of the International Federation for Information Processing (IFIP) in partnership with UNESCO.