培训评估在印度企业采用游戏化方法中的中介作用

IF 3.7 3区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Sattwik Mohanty, Prabu Christopher B
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引用次数: 0

摘要

本研究的目的是探讨印度企业在多大程度上将游戏化方法用于培训目的,并评估培训评估对员工的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The role of training evaluation as a mediator in the adoption of the gamification methodology in Indian business
The objective of this study is to examine the extent to which Indian firms have implemented gamification methodology for training purposes and to evaluate the impact of training assessment on the a...
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来源期刊
Interactive Learning Environments
Interactive Learning Environments EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
12.10
自引率
11.10%
发文量
249
期刊介绍: Founded in 1990, Interactive Learning Environments publishes peer-reviewed articles on all aspects of the design and use of interactive learning environments in the broadest sense, encompassing environments that support individual learners through to environments that support collaboration amongst groups of learners or co-workers. Relevant domains of application include education and training at all levels, life-long learning and knowledge sharing. Relevant topics for articles include: adaptive systems, learning theory, pedagogy and learning design, the electronically-enhanced classroom, computer mediated communications of all kinds, computer aided assessment, the design and use of virtual learning environments and learning management systems.
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