{"title":"提高学业成绩:将社会 5.0 和游戏式学习整合到泰国曼谷的大学生元宇宙空间中","authors":"Poonsri Vate-U-Lan, Desmond Cahill","doi":"10.1080/2331186x.2024.2385239","DOIUrl":null,"url":null,"abstract":"This quasi-experimental research investigated the efficacy of applying the Society 5.0 concept to establish game-based learning on Metaverse Space for undergraduates in an international program in ...","PeriodicalId":47007,"journal":{"name":"Cogent Education","volume":null,"pages":null},"PeriodicalIF":1.5000,"publicationDate":"2024-08-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Advancing academic achievement: integrating society 5.0 and game-based learning in metaverse space for undergraduates in Bangkok, Thailand\",\"authors\":\"Poonsri Vate-U-Lan, Desmond Cahill\",\"doi\":\"10.1080/2331186x.2024.2385239\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This quasi-experimental research investigated the efficacy of applying the Society 5.0 concept to establish game-based learning on Metaverse Space for undergraduates in an international program in ...\",\"PeriodicalId\":47007,\"journal\":{\"name\":\"Cogent Education\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.5000,\"publicationDate\":\"2024-08-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Cogent Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/2331186x.2024.2385239\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cogent Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/2331186x.2024.2385239","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Advancing academic achievement: integrating society 5.0 and game-based learning in metaverse space for undergraduates in Bangkok, Thailand
This quasi-experimental research investigated the efficacy of applying the Society 5.0 concept to establish game-based learning on Metaverse Space for undergraduates in an international program in ...
期刊介绍:
Part of the Taylor & Francis / Routledge Group, Cogent Education is a leading multidisciplinary open access journal, publishing high-quality, peer-reviewed articles across the breadth of educational research. All articles are free to access across the globe, allowing authors to share their research and maximise its impact. Cogent Education is led by Editor-in-Chief Professor John C.K. Lee (The Education University of Hong Kong), supported by an expert international Editorial Board. Our academic editors take an objective and constructive approach to peer review, ensuring each manuscript is evaluated on its own scholarly merits and research integrity. Article-level metrics let the research speak for itself. Cogent Education also presents collections that publish the latest studies on key topics and discussion within the education community based on research projects and conferences.