在本科通识教育模块中利用拓展性学习设计和实施视频注释同伴反馈

IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Dave Gatrell, KaiPan Mark, Cypher Au-Yeung, Ka Yee Leung
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引用次数: 0

摘要

现有研究衡量了视频反馈对学生成绩或满意度的影响。还有一些问题没有得到充分认识,或值得进一步调查。这些问题包括可能影响视频反馈的设计和实施的社会文化方面、学生使用技术参与反馈的方式,以及技术可能改变学习的过程。本研究调查了视频注释同伴反馈活动的设计和实施,以培养学生的演示技能和气候科学知识。研究探讨了他们如何使用视频注释工具重新调解既定的反馈做法,以及如何通过对新出现的做法中的矛盾进行系统分析,为随后的方法重新设计和实施提供依据。研究人员采用形成性干预设计,对本科一年级教育模块的活动系统进行干预,以促进一名教师和两组中国香港学生(人数分别为 97 人和 94 人)在两个学期内进行两个周期的拓展性学习。采用活动理论衍生的标准对教师访谈、学生调查、视频注释和系统数据进行了分析,以突出每个系统中的矛盾,并提出如何克服这些矛盾的建议。研究结果强调了教师积极引导的重要性;通过嵌入社会情感支持和将同伴反馈定位为一个综合的、形成性的过程来培养学生的积极性;以及支持学生使用适当的认知支架来鼓励他们互动、高效地使用注释工具。结论:在以实验和准实验研究为主的领域,本研究揭示了如何利用活动理论衍生的研究设计和框架来系统分析视频注释同伴反馈的设计和实施周期。研究还就如何巩固和推广新的活动系统提出了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Using expansive learning to design and implement video-annotated peer feedback in an undergraduate general education module

Using expansive learning to design and implement video-annotated peer feedback in an undergraduate general education module

Existing studies have measured the effect of video-based feedback on student performance or satisfaction. Other issues are underacknowledged or merit further investigation. These include sociocultural aspects which may shape the design and implementation of video-based feedback, the ways students use technology to engage in feedback, and the processes through technology may transform learning. This study investigates the design and implementation of a video-annotated peer feedback activity to develop students’ presentation skills and knowledge of climate science. It explores how their use of a video annotation tool re-mediated established feedback practices and how the systematic analysis of contradictions in emerging practices informed the subsequent redesign and reimplementation of the approach. Employing a formative intervention design, the researchers intervened in the activity system of a first-year undergraduate education module to facilitate two cycles of expansive learning with an instructor and two groups of Hong Kong Chinese students (n = 97, n = 94) across two semesters. Instructor interviews, student surveys, and video annotation and system data were analysed using Activity Theory-derived criteria to highlight contradictions in each system and suggest how these could be overcome. The findings highlight the critical importance of active instructor facilitation; building student motivation by embedding social-affective support and positioning peer feedback as an integrated, formative process; and supporting students’ use of appropriate cognitive scaffolding to encourage their interactive, efficient use of the annotation tool. Conclusions: In a field dominated by experimental and quasi-experimental studies, this study reveals how an Activity Theory-derived research design and framework can be used to systemically analyse cycles of design and implementation of video-annotated peer feedback. It also suggests how the new activity system might be consolidated and generalised.

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来源期刊
Education and Information Technologies
Education and Information Technologies EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
10.00
自引率
12.70%
发文量
610
期刊介绍: The Journal of Education and Information Technologies (EAIT) is a platform for the range of debates and issues in the field of Computing Education as well as the many uses of information and communication technology (ICT) across many educational subjects and sectors. It probes the use of computing to improve education and learning in a variety of settings, platforms and environments. The journal aims to provide perspectives at all levels, from the micro level of specific pedagogical approaches in Computing Education and applications or instances of use in classrooms, to macro concerns of national policies and major projects; from pre-school classes to adults in tertiary institutions; from teachers and administrators to researchers and designers; from institutions to online and lifelong learning. The journal is embedded in the research and practice of professionals within the contemporary global context and its breadth and scope encourage debate on fundamental issues at all levels and from different research paradigms and learning theories. The journal does not proselytize on behalf of the technologies (whether they be mobile, desktop, interactive, virtual, games-based or learning management systems) but rather provokes debate on all the complex relationships within and between computing and education, whether they are in informal or formal settings. It probes state of the art technologies in Computing Education and it also considers the design and evaluation of digital educational artefacts.  The journal aims to maintain and expand its international standing by careful selection on merit of the papers submitted, thus providing a credible ongoing forum for debate and scholarly discourse. Special Issues are occasionally published to cover particular issues in depth. EAIT invites readers to submit papers that draw inferences, probe theory and create new knowledge that informs practice, policy and scholarship. Readers are also invited to comment and reflect upon the argument and opinions published. EAIT is the official journal of the Technical Committee on Education of the International Federation for Information Processing (IFIP) in partnership with UNESCO.
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