游戏结束还是继续?游戏化如何提高自适应学习的完成率

IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Francisco Pitthan, Kristof De Witte
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引用次数: 0

摘要

尽管电子学习课程具有个性化学习的潜力,但其完成率往往很低。为了解决这个问题,我们提出了一种理论机制,并对其进行了实证检验。该机制研究了游戏化如何通过促进学生更积极的行为反应和态度来提高自适应学习课程的完成率。为了确定因果效应,我们采用了处理归因中的时间不连续的准实验设计。我们的研究涉及 6592 个参与比利时金融教育平台的成人样本。研究采用非参数生存分析法估算效应大小。我们的研究结果表明,游戏化使回答问题的数量增加了 5.7%,完成率提高了 1.6 个百分点。这些影响在年轻人、单身成年人以及与个性化调查中使用的社会经济地位问题相关的人群中尤为明显。然而,游戏化对决策问题的完成率没有明显影响。通过证明游戏化是提高适应性学习课程完成率的一个因果机制,我们的研究为电子学习的基础理论做出了贡献。特别是,我们强调了心理因素的作用,如行为和态度的改善,这在个性化调查中尤为重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Game over or continue? How gamification can improve completion rate in adaptive learning

Game over or continue? How gamification can improve completion rate in adaptive learning

Despite the potential for personalized learning, e-learning courses often suffer from low completion rates. In order to address this issue, we propose and empirically test a theoretical mechanism that examines how gamification can enhance the completion rate in adaptive learning courses by promoting a more positive behavioral response and attitude among students. To identify causal effects, we employ a quasi-experimental design with a time-discontinuity in treatment attribution. Our study involves a sample of 6592 adults who participated in a Belgian financial education platform. The effect sizes were estimated using non-parametric survival analysis. Our findings indicate that gamification led to a 5.7% increase in the number of questions answered and a 1.6 percentage point rise in the completion rate. These effects were particularly pronounced among younger individuals, single adults, and in relation to socioeconomic status questions used in the personalization survey. However, gamification did not significantly impact the completion rate for decision-making questions. By demonstrating that gamification serves as a causal mechanism for enhancing completion rates in adaptive learning courses, our study contributes to the underlying e-learning theory. Specifically, we highlight the role of psychological factors, such as improved behavior and attitude, which are particularly relevant during personalization surveys.

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来源期刊
Education and Information Technologies
Education and Information Technologies EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
10.00
自引率
12.70%
发文量
610
期刊介绍: The Journal of Education and Information Technologies (EAIT) is a platform for the range of debates and issues in the field of Computing Education as well as the many uses of information and communication technology (ICT) across many educational subjects and sectors. It probes the use of computing to improve education and learning in a variety of settings, platforms and environments. The journal aims to provide perspectives at all levels, from the micro level of specific pedagogical approaches in Computing Education and applications or instances of use in classrooms, to macro concerns of national policies and major projects; from pre-school classes to adults in tertiary institutions; from teachers and administrators to researchers and designers; from institutions to online and lifelong learning. The journal is embedded in the research and practice of professionals within the contemporary global context and its breadth and scope encourage debate on fundamental issues at all levels and from different research paradigms and learning theories. The journal does not proselytize on behalf of the technologies (whether they be mobile, desktop, interactive, virtual, games-based or learning management systems) but rather provokes debate on all the complex relationships within and between computing and education, whether they are in informal or formal settings. It probes state of the art technologies in Computing Education and it also considers the design and evaluation of digital educational artefacts.  The journal aims to maintain and expand its international standing by careful selection on merit of the papers submitted, thus providing a credible ongoing forum for debate and scholarly discourse. Special Issues are occasionally published to cover particular issues in depth. EAIT invites readers to submit papers that draw inferences, probe theory and create new knowledge that informs practice, policy and scholarship. Readers are also invited to comment and reflect upon the argument and opinions published. EAIT is the official journal of the Technical Committee on Education of the International Federation for Information Processing (IFIP) in partnership with UNESCO.
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