铸币厂:将科学可视化融入虚拟现实

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Sergej Geringer, Florian Geiselhart, Alex Bäuerle, Dominik Dec, Olivia Odenthal, Guido Reina, Timo Ropinski, Daniel Weiskopf
{"title":"铸币厂:将科学可视化融入虚拟现实","authors":"Sergej Geringer, Florian Geiselhart, Alex Bäuerle, Dominik Dec, Olivia Odenthal, Guido Reina, Timo Ropinski, Daniel Weiskopf","doi":"10.1007/s12650-024-01011-y","DOIUrl":null,"url":null,"abstract":"<h3 data-test=\"abstract-sub-heading\">Abstract</h3><p>We present an image-based approach to integrate state-of-the-art scientific visualization into virtual reality (VR) environments: the mint visualization/VR inter-operation system. We enable the integration of visualization algorithms from within their software frameworks directly into VR without the need to explicitly port visualization implementations to the underlying VR framework—thus retaining their capabilities, specializations, and optimizations. Consequently, our approach also facilitates enriching VR-based scientific data exploration with established or novel VR immersion and interaction techniques available in VR authoring tools. The separation of concerns enables researchers and users in different domains, like virtual immersive environments, immersive analytics, and scientific visualization, to independently work with existing software suitable for their domain while being able to interface with one another easily. We present our system architecture and inter-operation protocol (mint), an example of a collaborative VR environment implemented in the Unity engine (VRAUKE), as well as the integration of the protocol for the visualization frameworks Inviwo, MegaMol, and ParaView. Our implementation is publicly available as open-source software.</p><h3 data-test=\"abstract-sub-heading\">Graphical abstract</h3>","PeriodicalId":54756,"journal":{"name":"Journal of Visualization","volume":"22 1","pages":""},"PeriodicalIF":1.7000,"publicationDate":"2024-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"mint: Integrating scientific visualizations into virtual reality\",\"authors\":\"Sergej Geringer, Florian Geiselhart, Alex Bäuerle, Dominik Dec, Olivia Odenthal, Guido Reina, Timo Ropinski, Daniel Weiskopf\",\"doi\":\"10.1007/s12650-024-01011-y\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<h3 data-test=\\\"abstract-sub-heading\\\">Abstract</h3><p>We present an image-based approach to integrate state-of-the-art scientific visualization into virtual reality (VR) environments: the mint visualization/VR inter-operation system. We enable the integration of visualization algorithms from within their software frameworks directly into VR without the need to explicitly port visualization implementations to the underlying VR framework—thus retaining their capabilities, specializations, and optimizations. Consequently, our approach also facilitates enriching VR-based scientific data exploration with established or novel VR immersion and interaction techniques available in VR authoring tools. The separation of concerns enables researchers and users in different domains, like virtual immersive environments, immersive analytics, and scientific visualization, to independently work with existing software suitable for their domain while being able to interface with one another easily. We present our system architecture and inter-operation protocol (mint), an example of a collaborative VR environment implemented in the Unity engine (VRAUKE), as well as the integration of the protocol for the visualization frameworks Inviwo, MegaMol, and ParaView. Our implementation is publicly available as open-source software.</p><h3 data-test=\\\"abstract-sub-heading\\\">Graphical abstract</h3>\",\"PeriodicalId\":54756,\"journal\":{\"name\":\"Journal of Visualization\",\"volume\":\"22 1\",\"pages\":\"\"},\"PeriodicalIF\":1.7000,\"publicationDate\":\"2024-08-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Visualization\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1007/s12650-024-01011-y\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Visualization","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1007/s12650-024-01011-y","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0

摘要

摘要 我们提出了一种基于图像的方法,将最先进的科学可视化集成到虚拟现实(VR)环境中:薄荷可视化/VR互操作系统。我们能够将可视化算法从其软件框架中直接集成到 VR 中,而无需明确地将可视化实现移植到底层 VR 框架中,从而保留其功能、特性和优化。因此,我们的方法还有助于利用 VR 制作工具中已有的或新颖的 VR 沉浸和交互技术,丰富基于 VR 的科学数据探索。关注点的分离使不同领域(如虚拟沉浸式环境、沉浸式分析和科学可视化)的研究人员和用户能够独立使用适合其领域的现有软件,同时能够轻松地相互对接。我们介绍了我们的系统架构和互操作协议(mint),一个在Unity引擎(VRAUKE)中实现的协作式虚拟现实环境的例子,以及该协议与可视化框架Inviwo、MegaMol和ParaView的集成。我们的实施方案已作为开源软件公开发布。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

mint: Integrating scientific visualizations into virtual reality

mint: Integrating scientific visualizations into virtual reality

Abstract

We present an image-based approach to integrate state-of-the-art scientific visualization into virtual reality (VR) environments: the mint visualization/VR inter-operation system. We enable the integration of visualization algorithms from within their software frameworks directly into VR without the need to explicitly port visualization implementations to the underlying VR framework—thus retaining their capabilities, specializations, and optimizations. Consequently, our approach also facilitates enriching VR-based scientific data exploration with established or novel VR immersion and interaction techniques available in VR authoring tools. The separation of concerns enables researchers and users in different domains, like virtual immersive environments, immersive analytics, and scientific visualization, to independently work with existing software suitable for their domain while being able to interface with one another easily. We present our system architecture and inter-operation protocol (mint), an example of a collaborative VR environment implemented in the Unity engine (VRAUKE), as well as the integration of the protocol for the visualization frameworks Inviwo, MegaMol, and ParaView. Our implementation is publicly available as open-source software.

Graphical abstract

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Journal of Visualization
Journal of Visualization COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY
CiteScore
3.40
自引率
5.90%
发文量
79
审稿时长
>12 weeks
期刊介绍: Visualization is an interdisciplinary imaging science devoted to making the invisible visible through the techniques of experimental visualization and computer-aided visualization. The scope of the Journal is to provide a place to exchange information on the latest visualization technology and its application by the presentation of latest papers of both researchers and technicians.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信