验证 Snaptics:低成本可穿戴多感官触觉模块化方法

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Zane A Zook, Odnan Galvan, Ozioma Ozor-Ilo, Emre Selcuk, Marcia K O'Malley
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引用次数: 0

摘要

可穿戴触觉设备为用户提供触觉反馈,应用领域包括虚拟现实、假肢和导航。当这些设备被设计用于研究环境中的实验验证时,它们通常高度专业化,并根据研究的特定应用进行定制。因此,由于定制组件的相关成本较高,而且设计和构造复杂,很难复制设备硬件。在这项工作中,我们介绍了 Snaptics,这是一个简单的模块化平台,设计用于使用 3D 打印模块和普通爱好者可以获得的廉价现成组件快速制作完全可穿戴的多感官触觉设备原型。我们在两个人体实验中展示了模块化系统的多功能性以及使用 Snaptics 模块制造的可穿戴设备所产生的触觉提示的显著性。首先,我们报告了 Snaptics 设备提供的多感官触觉提示的识别准确性。其次,我们比较了 Snaptics 振动触觉手镯和 Syntacts 手镯(一种高保真可穿戴振动反馈手镯)在协助参与者完成虚拟现实分类任务方面的效果。结果表明,与类似的研究级触觉可穿戴设备相比,在与低成本 Snaptics 设备互动时,参与者在感知提示集和完成任务方面的表现相当。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Validation of Snaptics: A Modular Approach to Low-Cost Wearable Multi-Sensory Haptics.

Wearable haptic devices provide touch feedback to users for applications including virtual reality, prosthetics, and navigation. When these devices are designed for experimental validation in research settings, they are often highly specialized and customized to the specific application being studied. As such, it can be difficult to replicate device hardware due to the associated high costs of customized components and the complexity of their design and construction. In this work, we present Snaptics, a simple and modular platform designed for rapid prototyping of fully wearable multi-sensory haptic devices using 3D-printed modules and inexpensive off-the-shelf components accessible to the average hobbyist. We demonstrate the versatility of the modular system and the salience of haptic cues produced by wearables constructed with Snaptics modules in two human subject experiments. First, we report on the identification accuracy of multi-sensory haptic cues delivered by a Snaptics device. Second, we compare the effectiveness of the Snaptics Vibrotactile Bracelet to the Syntacts Bracelet, a high-fidelity wearable vibration feedback bracelet, in assisting participants with a virtual reality sorting task. Results indicate that participant performance was comparable in perceiving cue sets and in completing tasks when interacting with low-cost Snaptics devices as compared to a similar research-grade haptic wearables.

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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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