{"title":"取舍还是互补?数学空间教育游戏中学生游戏行为与学习行为的探索性研究","authors":"Junjie Shang, Yuanyuan Zhang, Jialing Zeng","doi":"10.1080/10494820.2024.2364235","DOIUrl":null,"url":null,"abstract":"The combination of playing and learning is a pivotal feature but also a key challenge in educational games. To investigate whether playing and learning are trade-off or complementary activities, th...","PeriodicalId":47872,"journal":{"name":"Interactive Learning Environments","volume":null,"pages":null},"PeriodicalIF":3.7000,"publicationDate":"2024-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Trade-off or complement? An exploratory study on students’ game behavior and learning behavior in a math spatial educational game\",\"authors\":\"Junjie Shang, Yuanyuan Zhang, Jialing Zeng\",\"doi\":\"10.1080/10494820.2024.2364235\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The combination of playing and learning is a pivotal feature but also a key challenge in educational games. To investigate whether playing and learning are trade-off or complementary activities, th...\",\"PeriodicalId\":47872,\"journal\":{\"name\":\"Interactive Learning Environments\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":3.7000,\"publicationDate\":\"2024-07-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Interactive Learning Environments\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://doi.org/10.1080/10494820.2024.2364235\",\"RegionNum\":3,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Interactive Learning Environments","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1080/10494820.2024.2364235","RegionNum":3,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Trade-off or complement? An exploratory study on students’ game behavior and learning behavior in a math spatial educational game
The combination of playing and learning is a pivotal feature but also a key challenge in educational games. To investigate whether playing and learning are trade-off or complementary activities, th...
期刊介绍:
Founded in 1990, Interactive Learning Environments publishes peer-reviewed articles on all aspects of the design and use of interactive learning environments in the broadest sense, encompassing environments that support individual learners through to environments that support collaboration amongst groups of learners or co-workers. Relevant domains of application include education and training at all levels, life-long learning and knowledge sharing. Relevant topics for articles include: adaptive systems, learning theory, pedagogy and learning design, the electronically-enhanced classroom, computer mediated communications of all kinds, computer aided assessment, the design and use of virtual learning environments and learning management systems.