大五人格特质、游戏动机以及有规律和无规律的游戏:七国大学生游戏者的跨国研究

IF 3.7 2区 医学 Q1 PSYCHOLOGY, CLINICAL
Francisco J. López-Fernández , Laura Mezquita , Verónica Vidal-Arenas , Yanina Michelini , Adrian J. Bravo , Angelina Pilatti , Generós Ortet , Manuel I. Ibáñez , Cross-Cultural Addictions Study Team (CAST)
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引用次数: 0

摘要

导言:以往的研究表明,人格特质和游戏动机是解释经常性游戏和无序游戏的重要预测因素。然而,关于游戏动机在人格特质与电子游戏结果(如游戏时间或无序游戏)之间的中介作用的研究却很少,而且针对这一问题的跨国研究也很有限。本研究旨在通过七个国家的游戏动机,研究大五人格特质对每周游戏时间和无序游戏的直接和间接影响。方法来自美国、加拿大、西班牙、阿根廷、乌拉圭、南非和英国的 3540 名大学生游戏玩家(59.5% 为女性)完成了在线调查。采用结构方程模型对模型进行检验。结果发现,人格特质与游戏结果之间存在着显著的关系,尽管很微弱,但主要是通过应对动机来预测无序游戏,通过社交互动和娱乐(其次)动机来预测每周游戏。本研究结果表明,人格特质、游戏动机和视频游戏结果之间的不同相互关系可能在不同国家的大学生中普遍存在。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries

Introduction

Previous research has shown that personality traits and gaming motives are important predictors for explaining regular and disordered gaming. However, the mediating role of gaming motives in the relation between personality traits and video game outcomes (e.g., time spent gaming or disordered gaming) has been scarcely studied and limited cross-national studies have addressed this issue. The present study aimed to examine the direct and indirect effects of the Big Five personality traits on weekly gaming and disordered gaming via gaming motives across seven countries.

Method

3540 college student gamers (59.5% women) from the U.S., Canada, Spain, Argentina, Uruguay, South Africa and England completed the online survey. Structural equation modeling was conducted to test models. Multigroup models were employed to test model invariance across countries.

Results

Significant, albeit weak, relations were found between personality traits and gaming outcomes, and were mediated mostly by coping motives in predicting disordered gaming, and by social interaction and recreation (to a lesser extent) motives in predicting weekly gaming. Some minor, yet significant, differences across countries appeared and are discussed in detail.

Discussion

The present findings indicate that the differential interrelations between personality traits, gaming motives, and video gaming outcomes may be generalized in college students across countries.

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来源期刊
Addictive behaviors
Addictive behaviors 医学-药物滥用
CiteScore
8.40
自引率
4.50%
发文量
283
审稿时长
46 days
期刊介绍: Addictive Behaviors is an international peer-reviewed journal publishing high quality human research on addictive behaviors and disorders since 1975. The journal accepts submissions of full-length papers and short communications on substance-related addictions such as the abuse of alcohol, drugs and nicotine, and behavioral addictions involving gambling and technology. We primarily publish behavioral and psychosocial research but our articles span the fields of psychology, sociology, psychiatry, epidemiology, social policy, medicine, pharmacology and neuroscience. While theoretical orientations are diverse, the emphasis of the journal is primarily empirical. That is, sound experimental design combined with valid, reliable assessment and evaluation procedures are a requisite for acceptance. However, innovative and empirically oriented case studies that might encourage new lines of inquiry are accepted as well. Studies that clearly contribute to current knowledge of etiology, prevention, social policy or treatment are given priority. Scholarly commentaries on topical issues, systematic reviews, and mini reviews are encouraged. We especially welcome multimedia papers that incorporate video or audio components to better display methodology or findings. Studies can also be submitted to Addictive Behaviors? companion title, the open access journal Addictive Behaviors Reports, which has a particular interest in ''non-traditional'', innovative and empirically-oriented research such as negative/null data papers, replication studies, case reports on novel treatments, and cross-cultural research.
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