评估 UMP STEM 立方体作为数字制作技能集开发工具的有效性

IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES
Nurul Hazlina Noordin;Kamil Khalili Bin Haji Abdullah;Phuah Soon Eu
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引用次数: 0

摘要

贡献:本研究提出一种创新的体验式学习模式,利用教育微型卫星套件作为培养数位制作技能的工具。这种独特的方法展示了对学生学习经历的积极影响,并作为一种动力,为工程和技术教育提供了宝贵的启示。背景:为了应对动态的技术景观和对数字制作技能不断增长的需求,本研究解决了对尖端教育工具的需求。UMP STEM Cube战略设计旨在提升数字化制作中的实践学习,是一种有前途的适用于各种教育项目的解决方案。预期成果:一个体验式学习模块,提高工程教育中的数字制作技能,特别注重编程能力和物理计算的熟练程度。本研究评估了UMP STEM Cube对体验式学习和技能发展的影响。应用设计:采用UMP STEM Cube的教学方法与Kolb的体验式学习理论相一致。UMP STEM Cube的模块化设计弥合了数字制作教育的理论与实践差距,促进了整体和有影响力的学习体验。研究结果:本研究建立了学生参与UMP STEM Cube与编程能力和物理计算技能的显著学习增益之间的相关性。参与者的积极看法、更好的编程能力以及对数字制作活动的兴趣增加,进一步强调了UMP STEM Cube在培养数字制作技能方面的功效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Assessing the Effectiveness of UMP STEM Cube as a Tool for Developing Digital Making Skill Sets
Contribution: This study presents an innovative experiential learning model utilizing an educational pico satellite kit as a tool for cultivating digital making skills. The distinct approach showcases a positive impact on students’ learning experiences and serves as a motivating force, offering valuable implications for engineering and technical education. Background: In response to the dynamic technological landscape and escalating demand for digital making skills, this research addresses the need for cutting-edge educational tools. The UMP STEM Cube, strategically designed to elevate hands-on learning in digital making, emerges as a promising applicable solution across diverse educational programs. Intended Outcomes: An experiential learning module that elevates digital making skills in engineering education, specifically focusing on programming competencies and proficiency in physical computing. This study conducts an evaluation of the UMP STEM Cube’s influence on experiential learning and skill development. Application Design: The instructional approach of employing the UMP STEM Cube aligns with Kolb’s Experiential Learning Theory. The modular design of the UMP STEM Cube bridges the theoretical–practical gap in digital making education, fostering a holistic and impactful learning experience. Findings: This study establishes a correlation between hands-on engagement with the UMP STEM Cube and a significant learning gain in programming competencies and physical computing skills among students. Participants’ positive perceptions, better competency in programming, and increased interest in digital making activities further emphasizes the efficacy of the UMP STEM Cube in fostering digital making skill sets.
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来源期刊
IEEE Transactions on Education
IEEE Transactions on Education 工程技术-工程:电子与电气
CiteScore
5.80
自引率
7.70%
发文量
90
审稿时长
1 months
期刊介绍: The IEEE Transactions on Education (ToE) publishes significant and original scholarly contributions to education in electrical and electronics engineering, computer engineering, computer science, and other fields within the scope of interest of IEEE. Contributions must address discovery, integration, and/or application of knowledge in education in these fields. Articles must support contributions and assertions with compelling evidence and provide explicit, transparent descriptions of the processes through which the evidence is collected, analyzed, and interpreted. While characteristics of compelling evidence cannot be described to address every conceivable situation, generally assessment of the work being reported must go beyond student self-report and attitudinal data.
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