关于 COVID-19 大流行期间和之后工程专业学生在线课程成果和游戏化方法应用的研究

IF 0.4 Q4 EDUCATION & EDUCATIONAL RESEARCH
Veselina G. Jecheva
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引用次数: 0

摘要

几十年来,对信息技术相关主题的在线和混合课程的需求和兴趣与日俱增,但最近的流行病形势使其变得至关重要。本文介绍了对保加利亚大学工程专业学生在线/混合学习的调查结果。调查结果揭示了一些问题和对编程教育的态度,以及学生根据最近的教育要求对在线编程课程提出的一些挑战和期望。在线学习过程中使用了一些流行的游戏化、PBL 和 GBL 策略。在学习过程中引入了一些游戏化元素。培训结束时,我们进行了一项调查,以评估学生对引入这些元素的看法及其对提高培训质量的影响。部分结果见本文。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Study of Online Courses Outcomes and Gamification Approach Application among Engineering Students during and after the COVID-19 Pandemic
Online and hybrid courses on IT-related topics have been increasing in demand and interest for decades, but the recent pandemic situation has made them critical. This article presents the results of a survey related to online/hybrid learning among engineering students in Bulgarian universities. The results reveal some of the problems and attitudes towards programming education, as well as some challenges and expectations of students regarding online programming courses according to recent educational requirements. Some popular gamification, PBL and GBL strategies were used in the online learning process. Some elements of gamification were introduced into the learning process. At the end of the training, a survey was conducted to assess the opinions of the students regarding the introduction of these elements and their impact on increasing the quality of training. Some of the results are shown in the article.
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来源期刊
Pedagogika-Pedagogy
Pedagogika-Pedagogy EDUCATION & EDUCATIONAL RESEARCH-
自引率
33.30%
发文量
72
审稿时长
20 weeks
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