小学数学教育中的数字游戏学习:系统文献综述

Q1 Mathematics
Nguyen Ngoc Dan, Le Thai Bao Thien Trung, Nguyen Thi Nga, Tang Minh Dung
{"title":"小学数学教育中的数字游戏学习:系统文献综述","authors":"Nguyen Ngoc Dan, Le Thai Bao Thien Trung, Nguyen Thi Nga, Tang Minh Dung","doi":"10.29333/ejmste/14377","DOIUrl":null,"url":null,"abstract":"In recent decades, digital game-based learning (DGBL) has become a trend among scholars and practitioners in many parts of the world. Therefore, there were some systematic literature reviews in the past few years conducted to identify the trends of DGBL research with diverse subjects and educational levels, however, there is a lack of review that focuses only on mathematics education at primary school levels. This study seeks to provide a comprehensive overview of DGBL research within the context of elementary mathematics learning. Using PRISMA (2020) flow diagram, this study identified 45 articles related to the topic during the period of 2006-2023. Papers were coded and analyzed by years, regions, elementary mathematics topics, research issues, outcomes, research approaches, research design, data collection tools, game genres, and gameplay mode. The results from this systematic review identified the trends in DGBL research related to elementary mathematics learning, highlighted gaps in existing literature, provided insights, and oriented future studies on the topic. The findings of the research reveal a pronounced interest among scholars in the content topics of elementary mathematics, highlighting the research issues that attract attention, the methodologies employed in studies, and the types of games and gaming modes frequently utilized for elementary school children. The article discusses the trends of DGBL within elementary mathematics education, offering in-depth analyses and identifying research gaps that could guide future directions.","PeriodicalId":35438,"journal":{"name":"Eurasia Journal of Mathematics, Science and Technology Education","volume":"61 19","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Digital game-based learning in mathematics education at primary school level: A systematic literature review\",\"authors\":\"Nguyen Ngoc Dan, Le Thai Bao Thien Trung, Nguyen Thi Nga, Tang Minh Dung\",\"doi\":\"10.29333/ejmste/14377\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In recent decades, digital game-based learning (DGBL) has become a trend among scholars and practitioners in many parts of the world. Therefore, there were some systematic literature reviews in the past few years conducted to identify the trends of DGBL research with diverse subjects and educational levels, however, there is a lack of review that focuses only on mathematics education at primary school levels. This study seeks to provide a comprehensive overview of DGBL research within the context of elementary mathematics learning. Using PRISMA (2020) flow diagram, this study identified 45 articles related to the topic during the period of 2006-2023. Papers were coded and analyzed by years, regions, elementary mathematics topics, research issues, outcomes, research approaches, research design, data collection tools, game genres, and gameplay mode. The results from this systematic review identified the trends in DGBL research related to elementary mathematics learning, highlighted gaps in existing literature, provided insights, and oriented future studies on the topic. The findings of the research reveal a pronounced interest among scholars in the content topics of elementary mathematics, highlighting the research issues that attract attention, the methodologies employed in studies, and the types of games and gaming modes frequently utilized for elementary school children. The article discusses the trends of DGBL within elementary mathematics education, offering in-depth analyses and identifying research gaps that could guide future directions.\",\"PeriodicalId\":35438,\"journal\":{\"name\":\"Eurasia Journal of Mathematics, Science and Technology Education\",\"volume\":\"61 19\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Eurasia Journal of Mathematics, Science and Technology Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.29333/ejmste/14377\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Mathematics\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eurasia Journal of Mathematics, Science and Technology Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29333/ejmste/14377","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Mathematics","Score":null,"Total":0}
引用次数: 0

摘要

近几十年来,基于数字游戏的学习(Digital Game-based Learning,DGBL)已成为世界许多地方的学者和实践者的一种趋势。因此,在过去几年中,有一些系统的文献综述对不同学科和教育水平的 DGBL 研究趋势进行了梳理,但缺乏仅关注小学数学教育的综述。本研究旨在全面概述小学数学学习背景下的 DGBL 研究。利用 PRISMA(2020)流程图,本研究确定了 2006-2023 年间与该主题相关的 45 篇文章。文章按照年份、地区、小学数学主题、研究课题、成果、研究方法、研究设计、数据收集工具、游戏类型和游戏模式进行了编码和分析。本次系统性综述的结果确定了与小学数学学习相关的 DGBL 研究趋势,突出了现有文献中的不足,提供了见解,并为今后有关该主题的研究指明了方向。研究结果揭示了学者们对小学数学内容主题的明显兴趣,强调了吸引注意力的研究问题、研究中采用的方法以及经常用于小学生的游戏类型和游戏模式。文章讨论了小学数学教育中 DGBL 的发展趋势,进行了深入分析,并指出了可指导未来方向的研究空白。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital game-based learning in mathematics education at primary school level: A systematic literature review
In recent decades, digital game-based learning (DGBL) has become a trend among scholars and practitioners in many parts of the world. Therefore, there were some systematic literature reviews in the past few years conducted to identify the trends of DGBL research with diverse subjects and educational levels, however, there is a lack of review that focuses only on mathematics education at primary school levels. This study seeks to provide a comprehensive overview of DGBL research within the context of elementary mathematics learning. Using PRISMA (2020) flow diagram, this study identified 45 articles related to the topic during the period of 2006-2023. Papers were coded and analyzed by years, regions, elementary mathematics topics, research issues, outcomes, research approaches, research design, data collection tools, game genres, and gameplay mode. The results from this systematic review identified the trends in DGBL research related to elementary mathematics learning, highlighted gaps in existing literature, provided insights, and oriented future studies on the topic. The findings of the research reveal a pronounced interest among scholars in the content topics of elementary mathematics, highlighting the research issues that attract attention, the methodologies employed in studies, and the types of games and gaming modes frequently utilized for elementary school children. The article discusses the trends of DGBL within elementary mathematics education, offering in-depth analyses and identifying research gaps that could guide future directions.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
4.30
自引率
0.00%
发文量
128
期刊介绍: EURASIA Journal of Mathematics, Science and Technology Education is peer-reviewed and published 12 times in a year. The Journal is an Open Access Journal. The Journal strictly adheres to the principles of the peer review process. The EJMSTE Journal publishes original articles in the following areas: -Mathematics Education: Algebra Education, Geometry Education, Math Education, Statistics Education. -Science Education: Astronomy Education, Biology Education, Chemistry Education, Geographical and Environmental Education, Geoscience Education, Physics Education, Sustainability Education. -Engineering Education -STEM Education -Technology Education: Human Computer Interactions, Knowledge Management, Learning Management Systems, Distance Education, E-Learning, Blended Learning, ICT/Moodle in Education, Web 2.0 Tools for Education
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信