{"title":"根据玩家类型定制的情景式在线游戏化学习环境对学生学习动机、参与度和环境互动的影响","authors":"Ömer Kırmacı, Ebru Kılıç Çakmak","doi":"10.1080/15391523.2024.2323447","DOIUrl":null,"url":null,"abstract":"This study evaluates the impact of player-type-adapted scenario-based gamified online learning environments on students’ motivation, engagement, and interactions. In this context, a quasi-experimen...","PeriodicalId":47444,"journal":{"name":"Journal of Research on Technology in Education","volume":null,"pages":null},"PeriodicalIF":5.1000,"publicationDate":"2024-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The impact of scenario-based online gamified learning environment tailored to player types on student motivation, engagement, and environment ınteraction\",\"authors\":\"Ömer Kırmacı, Ebru Kılıç Çakmak\",\"doi\":\"10.1080/15391523.2024.2323447\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study evaluates the impact of player-type-adapted scenario-based gamified online learning environments on students’ motivation, engagement, and interactions. In this context, a quasi-experimen...\",\"PeriodicalId\":47444,\"journal\":{\"name\":\"Journal of Research on Technology in Education\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":5.1000,\"publicationDate\":\"2024-03-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Research on Technology in Education\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://doi.org/10.1080/15391523.2024.2323447\",\"RegionNum\":2,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Research on Technology in Education","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1080/15391523.2024.2323447","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
The impact of scenario-based online gamified learning environment tailored to player types on student motivation, engagement, and environment ınteraction
This study evaluates the impact of player-type-adapted scenario-based gamified online learning environments on students’ motivation, engagement, and interactions. In this context, a quasi-experimen...
期刊介绍:
The Journal of Research on Technology in Education (JRTE) is a premier source for high-quality, peer-reviewed research that defines the state of the art, and future horizons, of teaching and learning with technology. The terms "education" and "technology" are broadly defined. Education is inclusive of formal educational environments ranging from PK-12 to higher education, and informal learning environments, such as museums, community centers, and after-school programs. Technology refers to both software and hardware innovations, and more broadly, the application of technological processes to education.