北阿塔莱亚-AM 市 Tereza Lemos de Oliveira Santos 州立学校小学五年级数学教学中的游戏性

José Cruz Queiroz do Nascimento
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引用次数: 0

摘要

本研究的目的是验证数学教学能否通过数学游戏的趣味性使小学五年级的学生感 到有趣。在这一背景下,数学游戏:contig 60、乘法多米诺骨牌、除法马拉松和整数竞赛,作为一种教育过程出现,旨在通过游戏促进教与学。作为定性文献法的一种方法,采用了调查问卷的形式来了解学生的学习水平,随后,还就加法、减法、乘法和除法的内容上了一堂课。作为补充,还进行了上述游戏。当再次进行问卷调查时,这个五年级班级的学生在数学的四种基本运算方面的学习水平有了很大的提高。由此可以看出,游戏的使用促进了学生的知识建构,从而唤醒了学生的创造力、逻辑推理能力和运动技能。此外,通过这些活动,学生们对学习数学产生了更大的兴趣和好奇心。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playfulness in Mathematics Teaching in the 5th Grade of Elementary School at Tereza Lemos de Oliveira Santos State School in Atalaia do Norte-AM Municipality
 The purpose of the present work is to verify if the teaching of mathematics can become interesting for the students of the 5th year of Elementary School, through the playfulness with the use of mathematical games. In this context, mathematical games: contig 60, multiplication domino, division marathon and integer race, emerged as an educational process, with the aim of promoting teaching and learning through play. As a methodology of qualitative documentary approach, a questionnaire was applied to find out the students’ level of learning, right after, there was a class on the contents of addition, subtraction, multiplication and division. As a complement, the games mentioned above were applied. When the questionnaire was applied again, there was a great improvement in the level of learning of the students in this 5th grade class, in relation to the four basic operations of mathematics. Thus, it can be noted that the use of games enabled the construction of students’ knowledge, thus awakening creativity, logical reasoning and their motor skills. Also, through these activities, a greater interest and curiosity in learning mathematics was noticed in the students.
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