我们来做个游戏与来自研究与实践伙伴关系的教师共同设计整合虚拟现实增强型数字游戏学习科学单元的案例

IF 5.1 2区 教育学 Q1 Social Sciences
Ai-Chu Elisha Ding, Jessica DuBois, Sunaina Asher, Michael Mick, Huali Fu
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引用次数: 0

摘要

本案例研究通过一所大学和一所中学之间的研究与实践合作关系,分析了基于数字游戏的学习(DGBL)单元的共同设计过程。研究发现,...
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Let’s make a game! A case of co-designing with teachers from a research-practice partnership to integrate a virtual reality-enhanced digital game-based learning science unit
This case study analyzed the co-design process of a digital game-based learning (DGBL) unit using a research-practice partnership between a university and a middle school. The study found that the ...
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来源期刊
Journal of Research on Technology in Education
Journal of Research on Technology in Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.70
自引率
5.90%
发文量
43
期刊介绍: The Journal of Research on Technology in Education (JRTE) is a premier source for high-quality, peer-reviewed research that defines the state of the art, and future horizons, of teaching and learning with technology. The terms "education" and "technology" are broadly defined. Education is inclusive of formal educational environments ranging from PK-12 to higher education, and informal learning environments, such as museums, community centers, and after-school programs. Technology refers to both software and hardware innovations, and more broadly, the application of technological processes to education.
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