利用在线模拟探索头戴式显示器对院前团队合作的影响:交叉随机对照试验。

IF 1.7 3区 医学 Q3 HEALTH CARE SCIENCES & SERVICES
Thomas J Davidson, Harald Waxenegger, Ismail Mohamed, Duncan S McConnell, Penelope M Sanderson
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引用次数: 0

摘要

介绍:院前团队合作发生在动态环境中,医护人员利用各种技术共同护理病人。尽管人们对使用头戴式显示器(HWDs)为院前工作人员提供支持越来越感兴趣,但对 HWDs 如何影响团队合作却知之甚少:在一项实验室研究中,我们使用在线院前模拟环境 SPECTRa 测试了头戴式显示器对辅助医务人员受训团队的团队流程和患者护理的影响。在随机交叉设计中,20 个双人小组在 SPECTRa 笔记本电脑环境中,在不同的物理房间里工作,在 3 个院前病人护理场景中对 2 名模拟病人进行评估和治疗。在每个场景中,每位受训人员都使用 HWD、平板电脑 (TAB) 或无移动设备 (CON) 来帮助他们监测两名患者的生命体征。我们围绕相互理解、团队表现这 3 个主题对团队流程进行了测量,并就团队合作和设备使用情况进行了 18 项问卷调查:结果:团队向移动设备切换注意力的平均次数(HWD = 11;TAB = 7;P = 0.061)和持续时间(HWD = 1746 毫秒;TAB = 1563 毫秒;P = 0.504)与 HWD 或 TAB 没有差异。但是,使用 HWD 时,团队在患者之间的注意力切换少于使用 TAB(P = 0.026)或 CON(P = 0.007)(中位数:HWD = 5;TAB = 8;CON = 8)。使用 HWD 时,团队交流少于使用 TAB 时(P = 0.017)(中位数:HWD = 76;TAB = 96;CON = 83),但在交流方面还有其他混合影响。不同设备条件下的团队表现在及时发现病人的重大变化(P = 0.387)(中位数:HWD = 244 秒;TAB = 246 秒;CON = 168 秒)或完成情景模拟(P = 0.212)(中位数:HWD = 800 秒;TAB = 913 秒;CON = 835 秒)方面没有差异。问卷调查结果显示了头戴式显示器的一些优势:结论:与 TAB 或 CON 相比,头戴式显示器可以让院前团队更有效地监控彼此的表现,与 TAB 相比,头戴式显示器需要更少的沟通来维持患者护理表现,工作量更低。不过,与 CON 相比,使用 HWD 对相互理解的改善更多体现在团队的偏好上,而非实际行为上。还需要进一步的研究来证实和扩展这些结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the Effect of Head-Worn Displays on Prehospital Teamwork Using Online Simulation: A Crossover Randomized Controlled Trial.

Introduction: Prehospital teamwork occurs in dynamic environments where paramedics work together using technologies to care for patients. Despite increasing interest in using head-worn displays (HWDs) to support prehospital workers, little is known about how HWDs affect teamwork.

Methods: We tested the effect of HWDs on the team processes and patient care of paramedic trainee teams in a laboratory study using an online prehospital simulation environment, SPECTRa. In a randomized crossover design, 20 two-person teams worked in the SPECTRa laptop environment from separate physical rooms to assess and treat 2 simulated patients in 3 prehospital patient care scenarios. In each scenario, each trainee used either an HWD, a tablet computer (TAB), or no mobile device (CON) to help them monitor the vital signs of both patients. We measured team processes based around 3 themes of mutual understanding, team performance, and administered an 18-item questionnaire about teamwork and use of the devices.

Results: The mean number (HWD = 11; TAB = 7; P = 0.061) and duration (HWD = 1746 milliseconds; TAB = 1563 milliseconds; P = 0.504) of attention switches that teams made toward the mobile device did not differ with HWDs or TABs. However, teams switched attention between patients less with HWDs than with TABs ( P = 0.026) or CON ( P = 0.007) (medians: HWD = 5; TAB = 8; CON = 8). Teams communicated less when using HWDs than TABs ( P = 0.017) (medians: HWD = 76; TAB = 96; CON = 83), but there were other mixed effects on communication. Team performance did not differ across device conditions on the timeliness to notice critical patient changes ( P = 0.387) (medians: HWD = 244 seconds; TAB = 246 seconds; CON = 168 seconds) or to complete the scenarios ( P = 0.212) (medians: HWD = 800 seconds; TAB = 913 seconds; CON = 835 seconds). Questionnaire results revealed some perceived benefits of the HWD.

Conclusions: Head-worn displays may let prehospital teams monitor each other's performance more efficiently than TABs or CON, requiring less communication to maintain patient care performance with lower workload than with TABs. However, improvements in mutual understanding with HWDs compared with CON were more evident in teams' preferences than in actual behavior. Further research is needed to confirm and extend these results.

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来源期刊
CiteScore
4.00
自引率
8.30%
发文量
158
审稿时长
6-12 weeks
期刊介绍: Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare is a multidisciplinary publication encompassing all areas of applications and research in healthcare simulation technology. The journal is relevant to a broad range of clinical and biomedical specialties, and publishes original basic, clinical, and translational research on these topics and more: Safety and quality-oriented training programs; Development of educational and competency assessment standards; Reports of experience in the use of simulation technology; Virtual reality; Epidemiologic modeling; Molecular, pharmacologic, and disease modeling.
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