受制于可变延迟的触觉互动

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Chantal Hutchison;Joseph Hewlett;Siamak Arbatani;Antoine Weill-Duflos;József Kövecses
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引用次数: 0

摘要

触觉设备与远程或虚拟环境之间的模型辅助远程操作(MMT)利用环境的本地模型来补偿通信延迟。MMT 通常是针对具体情况的,需要知道基本的延迟分布。我们提出了一种新方法--我们称之为 "延迟 RIM"--该方法利用虚拟环境还原界面模型的时滞特性,通过延迟信息向触觉设备提供最新的力。还原界面模型适用于任何物理系统,而延迟还原界面模型本身对延迟分布不做任何基本假设。我们的研究表明,与其他方法相比,对于现实中的可变延迟,DelayRIM 提高了透明度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Haptic Interactions Subject to Variable Latency
Model-Mediated Teleoperation (MMT) between a haptic device and a remote or virtual environment uses a local model of the environment to compensate for latency of communication. MMT is often case-specific, and requires underlying latency distributions to be known. We propose a novel approach – which we refer to as the DelayRIM – which uses the time-stepping aspect of a Reduced Interface Model for the environment to render an up-to-date force to the haptic device from the delayed information. RIM is applicable to any physical or virtual system, and the DelayRIM itself makes no underlying assumption about the latency distribution. We show that for realistic variable delays, the DelayRIM improves transparency compared to other methods for a virtual drone bilateral teleoperation scenario.
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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