历史建筑教学法与虚拟技术相结合:比较案例研究

IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Xiang-Min Guo, Dan-Cen Wang, Tian-Tian Lo, Xiao-Hong Huang
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引用次数: 0

摘要

虚拟数字技术所提供的身临其境的体验和多样化的交互模式,符合建筑教学领域所要求的空间敏感性和实践能力,其技术优势可以显著提高教学效果。然而,在建筑教学领域,一直缺乏对不同虚拟技术和教学场景是否适合历史建筑的讨论。因此,本研究构建了虚拟技术综合适应性评价体系,并选取 360 度全景技术(360-degree PT)、沉浸式虚拟现实技术(IVR)和桌面虚拟现实技术(DVR)作为实证研究的代表。本实验采用的研究方法是问卷调查法,共涉及 60 名建筑与规划专业的学生,他们都有一定的建筑历史知识基础。采用多种统计方法对数据进行分析。实验数据表明,IVR 技术在学习效果、学习自主性和临场感方面表现最佳,适合沉浸式互动学习的需要。360 度 PT 展示了最佳的建筑特征感知,满足了对视觉效果的需求。DVR 技术表现出最高的学习效率,满足了简单、高效和广泛应用的需求。另一方面,增强现实(AR)技术和混合现实(MR)技术的适应性较低,不能满足沉浸式空间体验的学习要求。本研究有望为历史建筑教学提供新的技术途径,并为具体技术的选择提供系统参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Historical architecture pedagogy meets virtual technologies: A comparative case study

Historical architecture pedagogy meets virtual technologies: A comparative case study

The immersive experience and diverse interaction modes provided by virtual digital technology match the spatial sensitivity and practical ability required in the field of architectural teaching, and its technological advantages can significantly enhance teaching outcomes. However, in the field of architecture teaching, there has been a lack of discussion on the suitability of different virtual technologies and teaching scenarios for historical buildings. Therefore, this study constructed a comprehensive adaptive evaluation system for virtual technology and selected 360-degree panoramic technology (360-degree PT), Immersive Virtual Reality (IVR) technology, and Desktop Virtual Reality (DVR) technology as representatives for empirical study. The research method used in this experiment is a questionnaire survey, involving a total of 60 students majoring in architecture and planning, with a certain foundation in historical architecture knowledge. Multiple statistical methods are employed to analyze the data. The experimental data indicates that IVR technology performs the best in terms of learning outcomes, learning autonomy, and sense of presence, making it suitable for immersive and interactive learning needs. 360-degree PT demonstrates the best perception of architectural features, catering to the demand for visual effects. DVR technology exhibits the highest learning efficiency, meeting the need for simplicity, efficiency, and widespread application. On the other hand, augmented reality (AR) technology and mixed reality (MR) technology have lower adaptability and do not meet the learning requirements for immersive spatial experiences. This study is expected to provide a new technical pathway for teaching historical buildings and serve as a systematic reference for selecting specific technologies.

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来源期刊
Education and Information Technologies
Education and Information Technologies EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
10.00
自引率
12.70%
发文量
610
期刊介绍: The Journal of Education and Information Technologies (EAIT) is a platform for the range of debates and issues in the field of Computing Education as well as the many uses of information and communication technology (ICT) across many educational subjects and sectors. It probes the use of computing to improve education and learning in a variety of settings, platforms and environments. The journal aims to provide perspectives at all levels, from the micro level of specific pedagogical approaches in Computing Education and applications or instances of use in classrooms, to macro concerns of national policies and major projects; from pre-school classes to adults in tertiary institutions; from teachers and administrators to researchers and designers; from institutions to online and lifelong learning. The journal is embedded in the research and practice of professionals within the contemporary global context and its breadth and scope encourage debate on fundamental issues at all levels and from different research paradigms and learning theories. The journal does not proselytize on behalf of the technologies (whether they be mobile, desktop, interactive, virtual, games-based or learning management systems) but rather provokes debate on all the complex relationships within and between computing and education, whether they are in informal or formal settings. It probes state of the art technologies in Computing Education and it also considers the design and evaluation of digital educational artefacts.  The journal aims to maintain and expand its international standing by careful selection on merit of the papers submitted, thus providing a credible ongoing forum for debate and scholarly discourse. Special Issues are occasionally published to cover particular issues in depth. EAIT invites readers to submit papers that draw inferences, probe theory and create new knowledge that informs practice, policy and scholarship. Readers are also invited to comment and reflect upon the argument and opinions published. EAIT is the official journal of the Technical Committee on Education of the International Federation for Information Processing (IFIP) in partnership with UNESCO.
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