结合振动触觉和肌肉电刺激的虚拟碰撞多模式触觉反馈。

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Jungeun Lee;Seungmoon Choi
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引用次数: 0

摘要

在本文中,我们探讨了结合振动触觉和肌肉电刺激(EMS)的多模态触觉反馈对表达虚拟碰撞的影响。我们首先介绍了一种可穿戴的多模态触觉设备,它能够产生机械振动和 EMS 刺激。这两种触觉刺激被结合到一种触觉渲染方法中,以传达更好的虚拟碰撞感觉。这种多模态渲染方法既能突出每种模态的优势,又能弥补相互之间的不足。通过一项用户研究,将多模态渲染方法与两种单模态方法(仅振动和仅 EMS)的主观质量进行了比较。实验结果表明,我们的多模态反馈方法能带来更真实、更愉快、更有表现力和更可取的用户体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multimodal Haptic Feedback for Virtual Collisions Combining Vibrotactile and Electrical Muscle Stimulation
In this paper, we explore the effects of multimodal haptic feedback combining vibrotactile and electrical muscle stimulation (EMS) on expressing virtual collisions. We first present a wearable multimodal haptic device capable of generating both mechanical vibration and EMS stimuli. The two types of haptic stimulus are combined into a haptic rendering method that conveys improved virtual collision sensations. This multimodal rendering method highlights the strengths of each modality while compensating for mutual weaknesses. The multimodal rendering method is compared in subjective quality with two unimodal methods (vibration only and EMS only) by a user study. Experimental results demonstrate that our multimodal feedback method can elicit more realistic, enjoyable, expressive, and preferable user experiences.
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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