{"title":"个性化游戏化提高了学生的参与度,但对情感和认知参与的影响不一:系统综述","authors":"Ya Xiao, Khe Foon Hew","doi":"10.1080/10494820.2023.2299977","DOIUrl":null,"url":null,"abstract":"In recent years, many studies have highlighted the need to go beyond the “one-size-fits-all” gamification approach to tailored or personalised gamification to optimise students’ engagement based on...","PeriodicalId":47872,"journal":{"name":"Interactive Learning Environments","volume":"2 1","pages":""},"PeriodicalIF":3.7000,"publicationDate":"2024-01-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review\",\"authors\":\"Ya Xiao, Khe Foon Hew\",\"doi\":\"10.1080/10494820.2023.2299977\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In recent years, many studies have highlighted the need to go beyond the “one-size-fits-all” gamification approach to tailored or personalised gamification to optimise students’ engagement based on...\",\"PeriodicalId\":47872,\"journal\":{\"name\":\"Interactive Learning Environments\",\"volume\":\"2 1\",\"pages\":\"\"},\"PeriodicalIF\":3.7000,\"publicationDate\":\"2024-01-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Interactive Learning Environments\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://doi.org/10.1080/10494820.2023.2299977\",\"RegionNum\":3,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Interactive Learning Environments","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1080/10494820.2023.2299977","RegionNum":3,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review
In recent years, many studies have highlighted the need to go beyond the “one-size-fits-all” gamification approach to tailored or personalised gamification to optimise students’ engagement based on...
期刊介绍:
Founded in 1990, Interactive Learning Environments publishes peer-reviewed articles on all aspects of the design and use of interactive learning environments in the broadest sense, encompassing environments that support individual learners through to environments that support collaboration amongst groups of learners or co-workers. Relevant domains of application include education and training at all levels, life-long learning and knowledge sharing. Relevant topics for articles include: adaptive systems, learning theory, pedagogy and learning design, the electronically-enhanced classroom, computer mediated communications of all kinds, computer aided assessment, the design and use of virtual learning environments and learning management systems.