个性化游戏化提高了学生的参与度,但对情感和认知参与的影响不一:系统综述

IF 3.7 3区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Ya Xiao, Khe Foon Hew
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引用次数: 0

摘要

近年来,许多研究都强调,有必要超越 "一刀切 "的游戏化方法,转而采用量身定制或个性化的游戏化方法,以优化学生的参与度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review
In recent years, many studies have highlighted the need to go beyond the “one-size-fits-all” gamification approach to tailored or personalised gamification to optimise students’ engagement based on...
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来源期刊
Interactive Learning Environments
Interactive Learning Environments EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
12.10
自引率
11.10%
发文量
249
期刊介绍: Founded in 1990, Interactive Learning Environments publishes peer-reviewed articles on all aspects of the design and use of interactive learning environments in the broadest sense, encompassing environments that support individual learners through to environments that support collaboration amongst groups of learners or co-workers. Relevant domains of application include education and training at all levels, life-long learning and knowledge sharing. Relevant topics for articles include: adaptive systems, learning theory, pedagogy and learning design, the electronically-enhanced classroom, computer mediated communications of all kinds, computer aided assessment, the design and use of virtual learning environments and learning management systems.
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