以人为本的数字体验之沉浸式技术、知识表示和人工智能综述

IF 2.6 3区 工程技术 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Nikolaos Partarakis, Xenophon Zabulis
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引用次数: 0

摘要

随着数字技术的发展,出现了各种各样的交互技术。在本文中,我们以人为本,对用户界面设计、以人为本的网络信息系统、语义知识表示、X-现实应用、人体运动和三维数字化、严肃游戏和人工智能这七个领域进行了综述。在本综述中,我们研究了这些领域对我们与数字界面交互、处理信息和参与沉浸式体验的方式的影响。因此,我们强调了设计范式的转变、以用户为中心的原则以及基于网络的信息系统的兴起。这些转变的结果具体体现在现代沉浸式技术、语义知识表示法、严肃游戏以及人工智能对交互的促进等方面。通过这一探索,我们旨在帮助我们理解未来的挑战。技术的无缝整合、伦理考虑、可及性、技术扫盲教育、互操作性、用户信任、环境可持续性和监管框架正变得越来越重要。这些挑战为未来丰富人类体验、满足社会需求提供了机遇。本文为以深思熟虑的创新方法应对挑战奠定了基础,这些挑战将决定人机交互和信息技术的未来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Review of Immersive Technologies, Knowledge Representation, and AI for Human-Centered Digital Experiences
The evolution of digital technologies has resulted in the emergence of diverse interaction technologies. In this paper, we conducted a review of seven domains under a human-centric approach user interface design, human-centered web-based information systems, semantic knowledge representation, X-reality applications, human motion and 3D digitization, serious games, and AI. In this review, we studied these domains concerning their impact on the way we interact with digital interfaces, process information, and engage in immersive experiences. As such, we highlighted the shifts in design paradigms, user-centered principles, and the rise of web-based information systems. The results of such shifts are materialized in modern immersive technologies, semantic knowledge representation, serious games, and the facilitation of artificial intelligence for interactions. Through this exploration, we aimed to assist our understanding of the challenges that lie ahead. The seamless integration of technologies, ethical considerations, accessibility, education for technological literacy, interoperability, user trust, environmental sustainability, and regulatory frameworks are becoming significant. These challenges present opportunities for the future to enrich human experiences while addressing societal needs. This paper lays the groundwork for thoughtful and innovative approaches to the challenges that will define the future of human–computer interaction and information technologies.
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来源期刊
Electronics
Electronics Computer Science-Computer Networks and Communications
CiteScore
1.10
自引率
10.30%
发文量
3515
审稿时长
16.71 days
期刊介绍: Electronics (ISSN 2079-9292; CODEN: ELECGJ) is an international, open access journal on the science of electronics and its applications published quarterly online by MDPI.
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