Tao Morisaki;Masahiro Fujiwara;Yasutoshi Makino;Hiroyuki Shinoda
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Noncontact Haptic Rendering of Static Contact With Convex Surface Using Circular Movement of Ultrasound Focus on a Finger Pad
A noncontact tactile stimulus can be presented by focusing airborne ultrasound on the human skin. Focused ultrasound has recently been reported to produce not only vibration but also static pressure sensation on the palm by modulating the sound pressure distribution at a low frequency. This finding expands the potential for tactile rendering in ultrasound haptics as static pressure sensation is perceived with a high spatial resolution. In this study, we verified that focused ultrasound can render a static pressure sensation associated with contact with a small convex surface on a finger pad. This static contact rendering enables noncontact tactile reproduction of a fine uneven surface using ultrasound. In the experiments, four ultrasound foci were simultaneously and circularly rotated on a finger pad at 5 Hz. When the orbit radius was 3 mm, vibration and focal movements were barely perceptible, and the stimulus was perceived as static pressure. Moreover, under the condition, the pressure sensation rendered a contact with a small convex surface with a radius of 2 mm. The perceived intensity of the static contact sensation was equivalent to a physical contact force of 0.24 N on average, 10.9 times the radiation force physically applied to the skin.
期刊介绍:
IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.