不同游戏难度下用户错误诱发的脑电错误相关电位

Yuting Zheng, Mengjie Huang, Rui Yang
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引用次数: 0

摘要

错误相关电位(ErrPs)是由错误感知引起的脑电信号。它们已被研究用于理解人类的错误处理功能,并被解码用于检测脑机接口(BCI)系统中的错误输出。本研究探讨了任务难度对互动游戏中用户发起的结果错误所引发的errp的影响。时域分析结果表明,硬级errp的峰值比易级errp的峰值具有更长的延迟。时频分析表明,易电平ErrPs的α (8-13Hz)频段功率在200-600ms左右增加,1-5Hz功率在50ms左右开始增加;而硬电平ErrPs的β (14-30Hz)频段功率在100-1000ms左右增加,1-5Hz功率在300ms左右开始增加。实验结果初步证明,难度越高,错误处理时间越长,频谱功率分布的差异暗示了认知过程的差异。本研究有助于探索ErrPs的调制机制,为BCI系统中ErrPs解码算法的选择提供参考因素,以提高其效率和用户体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
EEG error-related potentials elicited by user-initiated errors at different levels of game difficulty
Error-related potentials (ErrPs) are electrical signals of brain activity elicited by the perception of errors. They have been studied to understand the error processing function of humans and decoded to be used to detect erroneous output in brain-computer interface (BCI) systems. This study investigated the influence of task difficulty on ErrPs elicited by user-initiated outcome errors in an interactive game. The time-domain analysis showed the result that the highest peak of hard-level ErrPs had a longer latency than that of easy-level ErrPs. The time-frequency analysis showed that the power of α (8–13Hz) bands increases at about 200–600ms and the power of 1–5Hz increases starting at about 50ms for easy-level ErrPs, while the power of β (14–30Hz) bands increases at about 100–1000ms and the power of 1–5Hz increases start at about 300ms for hard-level ErrPs. The results provided preliminary evidence that the error processing takes more time for a task with higher difficulty levels, and the difference in spectral power distribution implies the differences in cognitive processes. The study helped explore the modulation mechanism of ErrPs and provided reference factors for the selection of ErrPs decoding algorithm in BCI systems to improve its efficiency and user experience.
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