GPU加速实时可遍历映射

Yiyuan Pan, Xuecheng Xu, Yue Wang, X. Ding, R. Xiong
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引用次数: 17

摘要

自主移动机器人的导航需要有效的定位和映射模块。机器人周围环境的密集地图表示,包含了可驾驶区域的详细信息,可以很容易地用于运动规划。在移动机器人上建立密集地图,主要的挑战是由于有限的计算资源,系统必须高效。在本文中,我们提出了一种新的方法来生成具有可驾驶信息的密集地图。首先,利用运动学和惯性测量获得的本体感觉定位结果,以及距离传感器积累的原始数据,生成包含高程信息的密集地图;然后,我们计算地图上每个网格的坡度和粗糙度,以评估该区域是否可达。结合这两步的数据,我们可以形成具有可驱动信息的密集地图。在GPU的加速下,整个系统在处理动态障碍物方面表现良好。对于实现,我们证明了我们的方法在复杂的室外环境中移动机器人的有效性,并与其他方法进行了详细的比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GPU accelerated real-time traversability mapping
The navigation of autonomous mobile robots requires effective localization and mapping modules. Dense map representation of the robot surroundings, which contains detailed information of the drivable region can be easily used for motion planning. To build a dense map on mobile robots, the main challenge is that the system has to be efficient due to the limited computational resources. In this paper, we propose a novel approach to generate a dense map with drivable information. First, the dense map with elevation information is generated by the proprioceptive localization results acquired from kinematic and inertial measurement, as well as the accumulated raw data from the range sensor. Then, we calculate slope and roughness of each grid on the map to assess whether this area is accessible. Combining the data in these two steps, we can form the dense map with drivable information. The entire system accelerated by GPU performs well in handling dynamic obstacles. For implementations, we demonstrate the effectiveness of our approach with mobile robot in a complex outdoor environment and have a detailed comparison with other methods.
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