通过对ROS消息数据的来源跟踪来推断交互控制

Thomas E. F. Witte, M. Tichy
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引用次数: 3

摘要

丰富可视化的交互式控件需要领域知识来创建合理的可视化表示,以及对参数和数据的访问以进行操作。然而,源数据和可视化它们的方法通常分散在多个组件中,因此很难将接口中的值更改链接到适当的源数据。出处,即消息数据的起源和历史记录,可用于反转值的计算并在其来源处更改它。我们为ROS提供了一个通信模式和c++支持库,用于跨多个节点跟踪消息数据的来源,并应用源更改,逆转跟踪数据上的任何转换。我们证明,通过利用这些额外的跟踪信息,可以从标准的非交互式ROS可视化中自动推断交互式3D用户界面。支持多源跟踪的ROS节点的原型实现的初步结果表明,这种跟踪引入了显著但仍然可行的消息大小和序列化性能开销。要将这种跟踪应用于现有的c++代码库,只需要对语法进行很小的更改:跟踪值的包装器类型隐藏了所有必要的记录。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Inferred Interactive Controls Through Provenance Tracking of ROS Message Data
Interactive controls that enrich visualizations need domain knowledge to create a sensible visual representation, as well as access to parameters and data to manipulate. However, source data and the means to visualize them are often scattered across multiple components, making it hard to link a value change in the interface to the appropriate source data. Provenance, the documentation of the origin and history of message data, can be used to reverse the evaluation of a value and change it at its source. We present a communication pattern as well as a C++ support library for ROS to track the provenance of message data across multiple nodes and apply source changes, reversing any transformation on the tracked data. We demonstrate that it is possible to automatically infer interactive 3D user interfaces from standard, non-interactive ROS visualizations by leveraging this additional tracking information. Preliminary results from a prototypical implementation of multiple origin tracking enabled ROS nodes indicate, that this tracking introduces a significant but still practicable message size and serialization performance overhead. To apply this tracking to existing C++ codebases only small, syntactic changes are necessary: a wrapper type around tracked values hides all necessary bookkeeping.
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