纹理合成使用改进的迁移学习

Ayoub Abderrazak Maarouf, F. Hachouf
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引用次数: 0

摘要

纹理合成已经研究了二十多年。深度学习的最新进展为重新审视基于卷积神经网络的纹理合成提供了一个很好的机会。然而,纹理合成仍然是一个权衡一般性与效率的问题。本文对不同深度预训练卷积神经网络,通常用于分类问题进行了考虑。据我们所知,作为VGG-19模型的一部分,所研究的网络都没有用于纹理合成。使用Alexnet、GoogLenet、VGG16、VGG19和resnet50。经过测试表明,各种尺度和结构的纹理都可以很好地生成,超过了最先进的方法所获得的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Texture Synthesis Using Improved Transfer Learning
Texture synthesis has been studied for more than two decades. Recent progress in deep learning is a great opportunity to revisit the texture synthesis based on convolutional neural networks. However, texture synthesizing is still a problem of trade-off generality for efficiency. In this paper different deep pre-trained Convolutional Neural Networks, usually used in classification problems have been considered. To our knowledge, a part of the VGG-19 model, none of the studied networks have been used in texture synthesis. Alexnet, GoogLenet, VGG16, VGG19 and ResNet 50 are used. Carried tests have shown that textures for various scales and structures have been well generated, surpassing results obtained by state-of-the-art methods.
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