基于成长型问题学习的Scratch游戏化教学设计框架的构建与应用

Huaping Zhang, Peng-hua Deng, Huaqiang Wang
{"title":"基于成长型问题学习的Scratch游戏化教学设计框架的构建与应用","authors":"Huaping Zhang, Peng-hua Deng, Huaqiang Wang","doi":"10.1109/CSTE55932.2022.00017","DOIUrl":null,"url":null,"abstract":"Youth programming education holds the hope for the country's future in the age of artificial intelligence. However, domestic youth programming education began late, and there are issues with Scratch programming instruction in primary and secondary schools, such as a lack of experience and randomness. Growing Problem-Based Learning (GPBL) inherits the positive aspects of “learning by doing” and has intrinsic advantages in curriculum integration and hands-on inquiry capacity, allowing for a methodical approach for Scratch programming education. In order to enhance students' learning experience and stimulate their interest in programming, this paper proposes a Scratch gamification instruction design framework based on GPBL, putting forward four teaching procedures of situational exploration, modeling design, showing and sharing, and appreciation and feedback. It provides a path in the new era with the goal of cultivating talents with higher-order cognition and problem-solving ability. And it also serves as a guide for implementing effective fun programming teaching practices in primary and secondary schools.","PeriodicalId":372816,"journal":{"name":"2022 4th International Conference on Computer Science and Technologies in Education (CSTE)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Construction and Application of Scratch Gamification Instruction Design Framework Based on Growing Problem-Based Learning\",\"authors\":\"Huaping Zhang, Peng-hua Deng, Huaqiang Wang\",\"doi\":\"10.1109/CSTE55932.2022.00017\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Youth programming education holds the hope for the country's future in the age of artificial intelligence. However, domestic youth programming education began late, and there are issues with Scratch programming instruction in primary and secondary schools, such as a lack of experience and randomness. Growing Problem-Based Learning (GPBL) inherits the positive aspects of “learning by doing” and has intrinsic advantages in curriculum integration and hands-on inquiry capacity, allowing for a methodical approach for Scratch programming education. In order to enhance students' learning experience and stimulate their interest in programming, this paper proposes a Scratch gamification instruction design framework based on GPBL, putting forward four teaching procedures of situational exploration, modeling design, showing and sharing, and appreciation and feedback. It provides a path in the new era with the goal of cultivating talents with higher-order cognition and problem-solving ability. And it also serves as a guide for implementing effective fun programming teaching practices in primary and secondary schools.\",\"PeriodicalId\":372816,\"journal\":{\"name\":\"2022 4th International Conference on Computer Science and Technologies in Education (CSTE)\",\"volume\":\"2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-05-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 4th International Conference on Computer Science and Technologies in Education (CSTE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CSTE55932.2022.00017\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 4th International Conference on Computer Science and Technologies in Education (CSTE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSTE55932.2022.00017","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

在人工智能时代,青少年编程教育是国家未来的希望。但国内青少年编程教育起步较晚,中小学Scratch编程教学存在经验不足、随意性等问题。增长型基于问题的学习(GPBL)继承了“边做边学”的积极方面,在课程整合和动手探究能力方面具有内在优势,允许对Scratch编程教育采用系统的方法。为了提高学生的学习体验,激发他们对编程的兴趣,本文提出了基于GPBL的Scratch游戏化教学设计框架,提出了情境探索、建模设计、展示与分享、欣赏与反馈四个教学流程。它为培养具有高阶认知和解决问题能力的人才提供了一条新时代的路径。它还可以作为在中小学实施有效的有趣的编程教学实践的指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Construction and Application of Scratch Gamification Instruction Design Framework Based on Growing Problem-Based Learning
Youth programming education holds the hope for the country's future in the age of artificial intelligence. However, domestic youth programming education began late, and there are issues with Scratch programming instruction in primary and secondary schools, such as a lack of experience and randomness. Growing Problem-Based Learning (GPBL) inherits the positive aspects of “learning by doing” and has intrinsic advantages in curriculum integration and hands-on inquiry capacity, allowing for a methodical approach for Scratch programming education. In order to enhance students' learning experience and stimulate their interest in programming, this paper proposes a Scratch gamification instruction design framework based on GPBL, putting forward four teaching procedures of situational exploration, modeling design, showing and sharing, and appreciation and feedback. It provides a path in the new era with the goal of cultivating talents with higher-order cognition and problem-solving ability. And it also serves as a guide for implementing effective fun programming teaching practices in primary and secondary schools.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信