三维图形和多媒体编码应用中有效数据访问的新颖存储组织和电路设计

Shen-Fu Hsiao, Yonghao Chen, Ming-Yu Tsai, Tze-Chong Cheng
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引用次数: 1

摘要

内存已成为许多应用程序中的关键组件之一。本文介绍了用于三维图形、JPEG2000和多媒体编解码器的SRAM存储电路和结构的新设计。在三维图形管道中,通过修改SRAM解码器和存储单元中的电路来实现存储器初始化。在JPEG2000的位平面编码器(BPC)中,我们提出了一种新的三维存储结构设计和相应的电路设计,以便在处理基于条的位平面时实现高效的数据访问。三维存储器设计还可以应用于JPEG和MPEG编解码器中二维DCT设计中经常遇到的并行输出转置存储器的设计。我们还开发了一种存储器生成器,可以轻松生成各种尺寸的特定于应用程序的存储器单元,以嵌入传统的基于单元的设计流程
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Novel memory organization and circuit designs for efficient data access in applications of 3D graphics and multimedia coding
Memory has become one of the critical components in many applications. This paper presents new designs of SRAM memory circuit and architectures for applications in 3D graphics, JPEG2000, and multimedia codec. In the 3D graphics pipeline, the memory initialization is realized by modifying the circuits in the SRAM decoder and storage cell. In the bit-plane coder (BPC) of JPEG2000, we propose a new 3D memory architecture design and the corresponding circuit designs for efficient data access in processing the stripe-based bit planes. The 3D memory design can be also applied to the design of parallel-in-parallel-out transpose memory that is frequently encountered in the design of 2D DCT in JPEG and MPEG codec. We also develop a memory generator to allow for easy generation of the application-specific memory units of various sizes to be embedded in conventional cell-based design flow
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