不同手表征的虚拟身体连续性如何影响用户感知和任务绩效

Jingjing Zhang, Mengjie Huang, Xiaohang Tang, Yiqi Wang, Rui Yang
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引用次数: 2

摘要

虚拟现实中的虚拟化身或手连接用户的身体和虚拟世界。虚拟手表征(身体连续性和手的真实感)的变化可能会影响用户的感知和任务表现。然而,关于它们如何影响用户感知(体现感和存在感)并没有一致的结论,而且关于任务绩效的证据有限。因此,本文通过虚拟现实中的自我报告和客观表现数据,研究了具有三种手部真实感水平的身体连续性(连接和断开的虚拟手)对用户感知和任务绩效的影响。结果发现,身体连续性对用户感知没有显著影响,而手的真实感水平对用户的身在感和在场感有显著影响。此外,从任务表现数据来看,抽象的断开和连接的手的任务得分低于现实的手。总体而言,本研究为进一步理解连接手和断开手下的用户感知和任务表现提供了新的见解,对探索虚拟手表征的后续研究具有实际参考价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How Virtual Body Continuity with Different Hand Representations Influence on User Perceptions and Task Performance
Virtual avatars or hands in virtual reality connect users’ physical bodies and virtual worlds. Changes in the virtual hand representations (body continuity and hand realism) may affect user perceptions and task performance. However, there is no agreed conclusion on how they influence user perceptions (the sense of embodiment and presence) and limited evidence of task performance. Therefore, this paper investigates the impact of body continuity (connected and disconnected virtual hand) with three hand realism levels on user perceptions and task performance by self-report and objective performance data in virtual reality. The results revealed no significant results about body continuity on user perceptions, while a significant effect of hand realism levels on sense of embodiment and presence was found. Moreover, the abstract disconnected and connected hands reported lower task scores than those realistic hands from task performance data. Overall, this study provides new insights into further understanding user perceptions and task performance under the connected and disconnected hands, and it has practical reference value for exploring the later research on virtual hand representations.
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