[Formula: see text]Is active video gaming associated with improvements in social behaviors in children with neurodevelopmental disorders: a systematic review.

IF 1.6 3区 心理学 Q3 CLINICAL NEUROLOGY
Homa Rafiei Milajerdi, Firoozeh Ordooiazar, Deborah Dewey
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引用次数: 2

Abstract

Active video gaming (AVG) is a way that children with neurodevelopmental disorders can participate in social play and could be associated with improvements in social behaviors. However, limited research has investigated if AVG is associated with improvements in social behaviors in children and adolescents with neurodevelopmental disorders. A systematic literature search was conducted in Medline, Embase, Psycinfo, Cinahl, and Eric, Web of Science, and Scopus. Three main concepts were searched: exergaming, neurodevelopmental disorders, and social behaviors. Keywords and subject headings were used for each concept. 3080 articles were identified in the initial search in 2019; in January 2021, 167 additional articles were identified. Of these, 8 studies with 242 children with autism spectrum disorder, cerebral palsy, or developmental coordination disorder were included in this review. Six studies reported that participation in AVG was associated with improved social functioning, social interaction, emotional well-being, and social/emotional skills in children with ASD, CP, and DCD. In contrast, two studies that included children diagnosed with ASD did not find any association between AVG participation and social behaviors. The findings of this systematic review suggest that participation in an AVG intervention may be associated with improved social behaviors in children and adolescents with ASD, CP, and DCD. However, due to the limited number of studies included, this finding must be interpreted with caution. Future research is needed that examines the treatment fidelity of AVG in improving social behavior skills in children with neurodevelopmental disorders and the generalizability of these skills to real-life social situations.

积极的电子游戏是否与神经发育障碍儿童社交行为的改善有关:一项系统综述。
主动视频游戏(AVG)是患有神经发育障碍的儿童参与社交游戏的一种方式,可能与社交行为的改善有关。然而,有限的研究调查了AVG是否与患有神经发育障碍的儿童和青少年的社会行为改善有关。在Medline, Embase, Psycinfo, Cinahl, and Eric, Web of Science和Scopus中进行了系统的文献检索。研究了三个主要概念:游戏、神经发育障碍和社会行为。每个概念都使用了关键词和主题标题。在2019年的初步检索中确定了3080篇文章;2021年1月,又发现了167件物品。其中,8项研究纳入了242名患有自闭症谱系障碍、脑瘫或发育协调障碍的儿童。六项研究报告了参与AVG与ASD、CP和DCD儿童的社会功能、社会互动、情感健康和社会/情感技能的改善有关。相比之下,两项包括被诊断为ASD的儿童的研究没有发现AVG参与和社会行为之间的任何联系。本系统综述的研究结果表明,参与AVG干预可能与患有ASD、CP和DCD的儿童和青少年的社会行为改善有关。然而,由于纳入的研究数量有限,必须谨慎解释这一发现。未来的研究需要检验AVG在改善神经发育障碍儿童的社会行为技能方面的治疗保真度,以及这些技能在现实生活中社会情境的普遍性。
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来源期刊
Child Neuropsychology
Child Neuropsychology 医学-临床神经学
CiteScore
4.10
自引率
9.10%
发文量
71
审稿时长
>12 weeks
期刊介绍: The purposes of Child Neuropsychology are to: publish research on the neuropsychological effects of disorders which affect brain functioning in children and adolescents, publish research on the neuropsychological dimensions of development in childhood and adolescence and promote the integration of theory, method and research findings in child/developmental neuropsychology. The primary emphasis of Child Neuropsychology is to publish original empirical research. Theoretical and methodological papers and theoretically relevant case studies are welcome. Critical reviews of topics pertinent to child/developmental neuropsychology are encouraged. Emphases of interest include the following: information processing mechanisms; the impact of injury or disease on neuropsychological functioning; behavioral cognitive and pharmacological approaches to treatment/intervention; psychosocial correlates of neuropsychological dysfunction; definitive normative, reliability, and validity studies of psychometric and other procedures used in the neuropsychological assessment of children and adolescents. Articles on both normal and dysfunctional development that are relevant to the aforementioned dimensions are welcome. Multiple approaches (e.g., basic, applied, clinical) and multiple methodologies (e.g., cross-sectional, longitudinal, experimental, multivariate, correlational) are appropriate. Books, media, and software reviews will be published.
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