Kick-start your scientific journey into the metaverse

IF 2.5 4区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
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引用次数: 3

Abstract

The term “metaverse” first appeared in Neal Stephenson’s 1992 science fiction novel Snow Crash. It was defined as a virtual environment shared through the Internet in which avatars represent people in three dimensions, and users can build what they wish. Since the publication of Stephenson’s novel, technological advances have enabled the creation of several metaverses for widespread usages, such as virtual world platforms like World of Warcraft and Second Life. This paper aims to review studies on the metaverse using bibliometric analysis. The findings include a summary of the most important scientific articles and journals in the subject area and the most prolific and prominent authors, organisations, and nations. Furthermore, keyword co-occurrence analysis revealed the core research clusters and their sub-themes, allowing for more pertinent debates and viewpoints on crucial areas for future research. Finally, the implications for theory and practice have been addressed, offering a comprehensive overview of expected metaverse impacts on industry and society.
开启你进入超宇宙的科学之旅
“超宇宙”一词首次出现在尼尔·斯蒂芬森1992年的科幻小说《雪崩》中。它被定义为通过互联网共享的虚拟环境,在这个环境中,化身以三维方式代表人们,用户可以建立自己想要的东西。自从斯蒂芬森的小说出版以来,技术的进步使得一些广泛使用的虚拟世界得以创造,比如像《魔兽世界》和《第二人生》这样的虚拟世界平台。本文旨在回顾运用文献计量学分析的研究。调查结果包括该学科领域最重要的科学文章和期刊,以及最多产、最杰出的作者、组织和国家的摘要。此外,关键词共现分析揭示了核心研究集群及其子主题,为未来研究的关键领域提供了更有针对性的辩论和观点。最后,对理论和实践的影响进行了讨论,提供了对行业和社会预期的元影响的全面概述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.70
自引率
33.30%
发文量
19
审稿时长
25 weeks
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