A multifaceted students’ performance assessment framework for motion-based game-making projects with Scratch

IF 1.4 Q2 EDUCATION & EDUCATIONAL RESEARCH
Ioannis Altanis, S. Retalis
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引用次数: 8

Abstract

ABSTRACT In the last few years, engaging students to create digital games has been a pole of attraction for many teachers and researchers, resulting in highly positive learning experiences and promoting their thinking skills, e.g., programming and computational thinking (CT) skills. Researchers have already stated about the need for further research not only around the evaluation techniques and tools of the quality of these complex educational interventions, but mainly about ways to ease the assessment of students’ performance from multiple perspectives with authenticity. This paper contributes to proposing a multifaceted assessment framework of the degree of students’ acquisition of multiple skills, when they get involved in digital motion-based touchless game-making course-projects with the MIT Scratch tool. The results of its implementation during a pilot study with computer science undergraduate students, which are presented, highlight the positive effects of combining and extending various assessment techniques and tools to draw holistic conclusions about students’ higher skills including computational and spatial thinking skills.
一个多方面的学生的表现评估框架,基于运动的游戏制作项目与Scratch
在过去的几年里,吸引学生创造数字游戏已经成为许多教师和研究人员的一个极具吸引力的因素,产生了非常积极的学习体验,并促进了他们的思维技能,例如编程和计算思维(CT)技能。研究人员已经指出,不仅需要围绕这些复杂教育干预的质量评估技术和工具进行进一步的研究,而且主要需要研究如何从多个角度真实地评估学生的表现。本文提出了一个多方面的评估框架,评估学生在使用MIT Scratch工具参与基于数字动作的非接触式游戏制作课程项目时获得多种技能的程度。在一项针对计算机科学本科生的试点研究中,其实施结果显示,结合和扩展各种评估技术和工具,对学生的高级技能(包括计算和空间思维技能)得出整体结论,具有积极作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Educational Media International
Educational Media International EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.20
自引率
0.00%
发文量
10
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