Critique of Design Thinking in Organizations: Strongholds and Shortcomings of the Making Paradigm

IF 1.8 2区 社会学 0 HUMANITIES, MULTIDISCIPLINARY
Kipum Lee
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引用次数: 7

Abstract

Despite claims that design has moved beyond making artifacts and products, prevailing theories of design thinking in organizations remain entrenched in the making or technē paradigm. Ironically, this serves to maintain the status quo and stifle progress. Two highly visible technē models are intervention design, publicized by IDEO, and enterprise design thinking, popularized by IBM. While distinct, they deploy the same strategy: locate the vectors of organizational change in individual agents—in projects (as complex artifacts) or in professionals (as reified resources)—and implicitly argue that constant proximity or direct contact between design actors and non-design actors is necessary to generate systems change. This constant interfacing, a natural outworking of the technē paradigm, ultimately limits real transformation—it ignores the importance of social location and symbolic capital in social systems and assumes that human organizations are deficient by default. As a result, the technē paradigm resorts to a “surplus by numbers” approach that leads to the excessive proliferation of a suboptimal form of design. For design to flourish in organizations and build better theories, designers need to become more critical of the productive world and critics (in the ameliorative sense of the term) who can reshape the social world.

组织中的设计思维批判:制造范式的优势和缺点
尽管声称设计已经超越了制造人工制品和产品,但组织中流行的设计思维理论仍然在制造或技术范式中根深蒂固。具有讽刺意味的是,这只会维持现状,扼杀进步。两个非常明显的技术模型是IDEO宣传的干预设计和IBM推广的企业设计思维。虽然不同,但它们部署了相同的策略:在单个代理中定位组织变化的向量——在项目中(作为复杂的工件)或在专业人员中(作为具体化的资源)——并隐含地认为,设计参与者和非设计参与者之间的持续接近或直接接触对于产生系统变化是必要的。这种不断的连接,是技术范式的自然延伸,最终限制了真正的变革——它忽视了社会位置和社会系统中象征资本的重要性,并假设人类组织在默认情况下是缺乏的。因此,技术范式诉诸于“数量过剩”的方法,导致次优设计形式的过度扩散。为了让设计在组织中蓬勃发展并建立更好的理论,设计师需要对生产世界和能够重塑社会世界的评论家(在这个术语的改良意义上)变得更加挑剔。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.20
自引率
5.00%
发文量
16
审稿时长
16 weeks
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