{"title":"Material syntonicity: Examining computational performance and its materiality through weaving and sewing crafts","authors":"A. Keune","doi":"10.1080/10508406.2022.2100704","DOIUrl":null,"url":null,"abstract":"ABSTRACT Background Fiber crafts occupy a vital position in technology innovation and present a promising space for computer science education, which continues to face lopsided participation. It remains unclear whether and how fiber crafts can become a context for computational learning and what role different materials play with the risk to miss computational approaches that could broaden computational cultures. Methods Fusing constructionist and posthuman perspectives, this study analyzed how middle school students performed computational concepts while weaving and manipulating fabric and how the craft materials drove what could be learned computationally in these contexts. Findings Present the fiber crafts as a context for performing computational concepts (i.e., variables, conditionals, functions) and that the materials play a role in what can be learned computationally. While weaving drove computing as the performance of automation, fabric manipulation required speculative and physical three-dimensional modeling as computational. Contribution The paper presents fiber crafts as a promising context for computational learning and theorizes the ongoing material as material syntonicity, contributing a material direction to fostering more inclusive and sustainable computing cultures.","PeriodicalId":48043,"journal":{"name":"Journal of the Learning Sciences","volume":null,"pages":null},"PeriodicalIF":3.0000,"publicationDate":"2022-08-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of the Learning Sciences","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1080/10508406.2022.2100704","RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 8
Abstract
ABSTRACT Background Fiber crafts occupy a vital position in technology innovation and present a promising space for computer science education, which continues to face lopsided participation. It remains unclear whether and how fiber crafts can become a context for computational learning and what role different materials play with the risk to miss computational approaches that could broaden computational cultures. Methods Fusing constructionist and posthuman perspectives, this study analyzed how middle school students performed computational concepts while weaving and manipulating fabric and how the craft materials drove what could be learned computationally in these contexts. Findings Present the fiber crafts as a context for performing computational concepts (i.e., variables, conditionals, functions) and that the materials play a role in what can be learned computationally. While weaving drove computing as the performance of automation, fabric manipulation required speculative and physical three-dimensional modeling as computational. Contribution The paper presents fiber crafts as a promising context for computational learning and theorizes the ongoing material as material syntonicity, contributing a material direction to fostering more inclusive and sustainable computing cultures.
期刊介绍:
Journal of the Learning Sciences (JLS) is one of the two official journals of the International Society of the Learning Sciences ( www.isls.org). JLS provides a multidisciplinary forum for research on education and learning that informs theories of how people learn and the design of learning environments. It publishes research that elucidates processes of learning, and the ways in which technologies, instructional practices, and learning environments can be designed to support learning in different contexts. JLS articles draw on theoretical frameworks from such diverse fields as cognitive science, sociocultural theory, educational psychology, computer science, and anthropology. Submissions are not limited to any particular research method, but must be based on rigorous analyses that present new insights into how people learn and/or how learning can be supported and enhanced. Successful submissions should position their argument within extant literature in the learning sciences. They should reflect the core practices and foci that have defined the learning sciences as a field: privileging design in methodology and pedagogy; emphasizing interdisciplinarity and methodological innovation; grounding research in real-world contexts; answering questions about learning process and mechanism, alongside outcomes; pursuing technological and pedagogical innovation; and maintaining a strong connection between research and practice.