Preserving hand-drawn qualities in audiovisual performance through sketch-based interaction

IF 1.7 3区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Samuelle Bourgault, Jennifer Jacobs
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引用次数: 0

Abstract

Live coding – the real-time procedural creation of audiovisual works – suggests opportunities to extend hand-drawn animation; however, existing live coding systems are incompatible with manual animation workflows. Manual input is not a primary datatype in existing live coding languages and live coding tools require using symbolic programming environments. We theorize that by applying direct manipulation to the domain of live coding, we can enable animators to create expressive mappings between hand-drawn animations and audio effects in realtime. We present Megafauna, a sketch-based system for audiovisual performance, informed by interviews with professional animators. Megafauna supports the integrated generation and control of hand-drawn animation and audio sequences by enabling animators to directly sketch mapping functions between animation frames and sound generators. We demonstrate the expressive potential of Megafauna by reproducing animated compositions from procedural and manual domains. We evaluate the opportunities of our approach for live production through an expert review of a performance piece created with Megafauna.

通过基于草图的交互保留视听表演中的手绘品质
现场编码——对视听作品进行实时程序化创作——为扩展手绘动画提供了机会;然而,现有的实时编码系统与手动动画工作流程不兼容。在现有的实时编码语言中,手工输入不是主要的数据类型,并且实时编码工具需要使用符号编程环境。我们的理论是,通过将直接操作应用于现场编码领域,我们可以使动画师在手绘动画和音频效果之间实时创建富有表现力的映射。我们介绍Megafauna,一个基于草图的视听表演系统,通过对专业动画师的采访得知。Megafauna支持手绘动画和音频序列的集成生成和控制,使动画师能够直接在动画帧和声音生成器之间绘制草图映射功能。我们通过从程序和手动领域复制动画组合来展示Megafauna的表达潜力。我们通过对Megafauna创造的表演作品的专家审查来评估我们的现场生产方法的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Computer Languages
Journal of Computer Languages Computer Science-Computer Networks and Communications
CiteScore
5.00
自引率
13.60%
发文量
36
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