Self-Perceived Use of Popular Culture Media Franchises: Does Gratification Impact Multiple Exposures?

Q1 Social Sciences
L. Garmon, R. Glover, Elizabeth C. Vozzola
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引用次数: 1

Abstract

The current study examines the potential influence of self-socialization uses of media (SSUMs) on individual levels of self-selected exposure to 3 popular media franchises: The Harry Potter Series, The Twilight Saga, and The Hunger Games Trilogy. In contrast to many common media theories focusing on the possible, one-directional influence of media on an individual’s thoughts and behaviors, this study follows the more interactive tenants inherent to the Uses and Gratification Approach and the Media Practice Model. Consistent with study hypotheses, an individual’s level of self-reported exposure to the books and films in each of these franchises—particularly high levels of repeated exposure—was related to the extent to which they perceived that franchise served to gratify at least 1 of the 5 possible SSUMs: Entertainment, Identity Formation, Sensation Seeking, Coping, and Cultural Identification. Although Entertainment was the SSUM most consistently associated with exposure level across the 3 franchises, the other SSUMs also evidenced significant interactions, including different interactions involving rereading the books or rewatching the films within a franchise. These findings not only contribute to ongoing theoretical discussions regarding the interactive nature of media influences but also provide the foundation for future research explicitly exploring the connection between SSUMs of fictional media and real-world experiences of the media consumer, particularly as it relates to issues of Identity Formation and Coping.
大众文化媒体特许经营的自我感知使用:感恩会影响多重曝光吗?
目前的研究考察了媒体的自我社会化使用(ssum)对自我选择接触3种流行媒体系列的个人水平的潜在影响:哈利波特系列,暮光之城系列和饥饿游戏三部曲。与许多关注媒体对个人思想和行为可能的单向影响的常见媒体理论相反,本研究遵循了使用与满足方法和媒体实践模型固有的更具互动性的要素。与研究假设一致的是,一个人对这些特许经营中的书籍和电影的自我报告暴露水平——特别是高水平的重复暴露——与他们认为特许经营服务于满足5个可能的ssam中的至少1个的程度有关:娱乐,身份形成,感觉寻求,应对和文化认同。尽管在三个系列中,娱乐是与曝光水平最一致的SSUM,但其他SSUM也证明了显著的互动,包括重读系列中的书籍或重看系列中的电影的不同互动。这些发现不仅有助于对媒体影响的互动性进行持续的理论讨论,而且还为未来明确探索虚构媒体的summ与媒体消费者的现实世界体验之间的联系的研究提供了基础,特别是当它涉及到身份形成和应对问题时。
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来源期刊
CiteScore
4.80
自引率
0.00%
发文量
0
期刊介绍: Psychology of Popular Media Culture ® is a scholarly journal dedicated to publishing empirical research and papers on how popular culture and general media influence individual, group, and system behavior. The journal publishes rigorous research studies, as well as data-driven theoretical papers on constructs, consequences, program evaluations, and trends related to popular culture and various media sources. Although the journal welcomes and encourages submissions from a wide variety of disciplines, topics should be linked to psychological theory and research.
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