Christi H. Esquivel, K. Wilson, W. Garney, E. B. McNeill, D. McMaughan, Sydney Brown, Taylor Graves-Boswell
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引用次数: 2
Abstract
Abstract Game-based learning offers an interactive and effective way to teach health content and skills. This article discusses feasibility testing of Using the Connect (UTC), an innovative, game-based sexuality education program to evaluate its acceptability among youth. Utilizing mixed methods in a single case study design, qualitative and quantitative data was collected from youth (surveys, facilitated discussions, and observations). Qualitative data triangulated quantitative findings that youth liked the program design, felt the games and content were relatable, and learned knowledge and skills around adolescent development, accessing information, communication, and making healthy decisions through playing the games. Overall, UTC was highly acceptable to the youth; they had fun and learned information and skills. Not only would most participants recommend the program to friends, all reported they would participate in the program again and use the information they learned in the future.
期刊介绍:
The American Journal of Sexuality Education speaks directly to the distinct, professional needs of sexuality educators and trainers. This peer-reviewed journal provides sexuality educators and trainers with current research about sexuality education programming, best practices, sample lesson plans, reports on curriculum development and assessment, literature reviews, scholarly commentary, educational program reports, media reviews (books, videos, internet resources, and curricula), and letters to the editor. The American Journal of Sexuality Education addresses a variety of sexuality topics and audiences, presenting up-to-date theory and practice, lessons, and evaluations.