Tabletop games designed to promote computational thinking

IF 3 Q1 EDUCATION & EDUCATIONAL RESEARCH
Frederick J. Poole, Jody Clarke, Melissa Rasmussen, Umar Shehzad, Victor R. Lee
{"title":"Tabletop games designed to promote computational thinking","authors":"Frederick J. Poole, Jody Clarke, Melissa Rasmussen, Umar Shehzad, Victor R. Lee","doi":"10.1080/08993408.2021.1947642","DOIUrl":null,"url":null,"abstract":"ABSTRACT There is a growing perception that computational thinking can be developed in unplugged environments. A recent trend among these unplugged approaches is the use of tabletop games. While there are many commercial tabletop games on the market that are promoted as teaching computer science and/or computational skills, little is known about how these games are supposed to support learning. This study investigates the types of tabletop games that are currently being promoted as teaching computational thinking, who such games are marketed towards, and how game designs could provide opportunities for developing computational thinking. We conducted a content analysis to explore the type of tabletop games currently being created, their audiences, and the kinds of game mechanics and design features being implemented to teach computational thinking concepts. In this study, we created a taxonomy of computational thinking tabletop games that identified three primary categories (e.g. code building, code execution, and puzzle games) . Games that fall into our categories share similar learning claims, target audiences, and game mechanics. Our taxonomy offers a starting place for educators who want to explore the use of tabletop games for introducing computational thinking concepts in unplugged settings, suggestions for designers, and areas of investigation for researchers.","PeriodicalId":45844,"journal":{"name":"Computer Science Education","volume":"32 1","pages":"449 - 475"},"PeriodicalIF":3.0000,"publicationDate":"2021-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Science Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/08993408.2021.1947642","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 2

Abstract

ABSTRACT There is a growing perception that computational thinking can be developed in unplugged environments. A recent trend among these unplugged approaches is the use of tabletop games. While there are many commercial tabletop games on the market that are promoted as teaching computer science and/or computational skills, little is known about how these games are supposed to support learning. This study investigates the types of tabletop games that are currently being promoted as teaching computational thinking, who such games are marketed towards, and how game designs could provide opportunities for developing computational thinking. We conducted a content analysis to explore the type of tabletop games currently being created, their audiences, and the kinds of game mechanics and design features being implemented to teach computational thinking concepts. In this study, we created a taxonomy of computational thinking tabletop games that identified three primary categories (e.g. code building, code execution, and puzzle games) . Games that fall into our categories share similar learning claims, target audiences, and game mechanics. Our taxonomy offers a starting place for educators who want to explore the use of tabletop games for introducing computational thinking concepts in unplugged settings, suggestions for designers, and areas of investigation for researchers.
桌面游戏旨在促进计算思维
越来越多的人认为,计算思维可以在不插电的环境中发展。在这些不插电的方法中,最近的一个趋势是使用桌面游戏。虽然市场上有许多商业桌面游戏被宣传为教授计算机科学和/或计算技能,但很少有人知道这些游戏应该如何支持学习。本研究调查了目前被推广为教授计算思维的桌面游戏类型,这些游戏的营销对象,以及游戏设计如何为培养计算思维提供机会。我们进行了内容分析,以探索目前正在创造的桌面游戏类型,它们的受众,以及用于教授计算思维概念的游戏机制和设计功能的类型。在这项研究中,我们创建了计算思维桌面游戏的分类,确定了三个主要类别(如代码构建、代码执行和益智游戏)。属于我们这类的游戏都有类似的学习要求、目标用户和游戏机制。我们的分类法为那些想要探索桌面游戏在不插电环境中引入计算思维概念的教育者提供了一个起点,为设计师提供了建议,为研究人员提供了调查领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Computer Science Education
Computer Science Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.90
自引率
3.70%
发文量
23
期刊介绍: Computer Science Education publishes high-quality papers with a specific focus on teaching and learning within the computing discipline. The journal seeks novel contributions that are accessible and of interest to researchers and practitioners alike. We invite work with learners of all ages and across both classroom and out-of-classroom learning contexts.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信